After you defeat the four Grand Masters, you will battle Ronald. He got to the cards one
step ahead of you. Ronald's deck already has the four legendary cards, and thus is
difficult to beat. Use Hitmonlee's (Lv. 30) Stretch Kick and knock out Ronald's benched
Pokemon one by one. This is best done when he has his Kangaskhan on the arena, because he
will need three energy cards to retreat. Since this kick does not apply resistance on the
benched Pokemon, they can still be hurt even if they have resistance to Hitmonlee
(Fighting).
When you go to the Psychic Card Club there is a person in green. He is your character in
the Red, Blue, and Yellow versions of Pokemon.
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16 votes, 2.2 avg.
Challenge Cup prizes
Go to the top center of the game map to find the Challenge Cup. You can compete in the
Challenge Cup located in the Challenge Hall after you obtain your 3rd and 5th medal. If
you battle there, you will get a rare card. It is hard to get in, because it is usually
closed. Keep on visiting after every battle. If you enter, you will fight three trainers.
The third one will be Ronald if you did not complete the game. After you complete the
game, Ronald will not appear. These are the cards that you can get:
Mewtwo Lv. 60: The one that comes with the Pokemon VHS
Mewtwo Lv. 60: Obtained if you went to the movies
Mew Lv. 8: Game Boy only
Surfing Pikachu Lv. 13: Game Boy only or Japanese card
Surfing Pikachu Lv. 13: Same as above, but a different number
Flying Pikachu Lv. 12: Game Boy only or Japanese card
Ivy Pikachu Lv. 16: Promo #1
Slowpoke Lv. 9: Game Boy only
Jigglypuff Lv.12: Promo #2 (?)
Pikachu Lv. 16: Obtained if you went to the movies
Save the game before reading the e-mail from Professor Mason. Whenever you get a type of
card you do not want, reload the game. The cards will be different when the game is
resumed.
hitmonchan is the best card because it can be played quickly to do lots of damage and has
good hp for a bacis
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8 votes, 2.2 avg.
Card Pop! Specials
The following very rare cards are only obtainable in Card Pop!:
Lv.15 Mew HP 50
1. Mystery Attack (Does a random damage or may cause random effect)
Lv.64 Venusaur HP 100
1. Pokemon Power: Solar Power (Cures both Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes damage equal to half of damage of the
defending Pokemon)
Game Shark Codes
Note: You must have a 2.1 or higher version of the Game Shark
to use these codes in a Game Boy Color system.
Infinite HP Active Pokemon
01FFC8C2
No HP Active Pokemon Enemy
0100C8C3
Infinite HP Bench Pokemon Slot 1
01FFC9C2
No HP Bench Pokemon Enemy Slot 1
0100C9C3
Infinite HP Bench Pokemon Slot 2
01FFCAC2
No HP Bench Pokemon Enemy Slot 2
0100CAC3
Infinite HP Bench Pokemon Slot 3
01FFCBC2
No HP Bench Pokemon Enemy Slot 3
0100CBC3
Infinite HP Bench Pokemon Slot 4
01FFCCC2
No HP Bench Pokemon Enemy Slot 4
0100CCC3
Infinite HP Bench Pokemon Slot 5
01FFCDC2
No HP Bench Pokemon Enemy Slot 5
0100CDC3
Coin Always Lands on Heads
01012FC2
Coin Always Lands on Tails
01002FC2
Hand Modifier Slot 1
01??EEC2
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54 votes, 2.0 avg.
Finding Mitch's students
In order to fight Mitch of the Fighting Club, you must first defeat his three students.
They are all training at different clubs. Jessica is in the Lightning Club, in the room on
the left. Chris is in the Rock Club in the same room. The last student, Michael, is in the
Grass Club just as you walk in. He will be next to the plant. After you defeat them, they
will all return to the Fighting Club.
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11 votes, 2 avg.
Get heads on coin
When the Pikachu coin is spinning right on Pikachu's face, press A. Note: This
requires precise timing.
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5 votes, 2.2 avg.
Get tails on coin
Just before the opponent's coin is displayed when battling an opponent, press Up. If done
correctly, it will land on tails most of the time.
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7 votes, 2 avg.
Imanuki card
Go to each club lounge until you find Imakuni. Then, battle him to get four booster packs
for each victory. However, he may instead give you his Imakuni card. Repeat this until you
have most of the cards needed to build a healthy deck.
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15 votes, 1.5 avg.
Different cards in Challenge Cup
When you are in the Challenge Cup, save the game after defeating the second to the last
opponent. After you defeat the opponent and win a card, if it is one that you already have
or do not want, shut off the game and continue from the save. You should be at the very
last opponent. After you defeat him there will be a different card than the last time.
Note: This may be repeated as many times as needed.