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3D Space Cadet Pinball 2 Cheats (PC)

SUBMIT 3D Space Cadet Pinball 2 Cheats/Hints/Codes
 - Cheat Codes - PC - 0-9 - 3D Space Cadet Pinball 2
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Game: 3D Space Cadet Pinball 2, Platform : PC Game Cheat Codes
 
 

mouse control    5,0
by : r.o.b  13-Jun-2009, 3:07:26 pm

at the beggining of the game type hidden test with the space and the just clik and you 
can control the ball by holding mouse and or not holding mouse
Rate this PC cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 5 avg.
 

Skill Shot:    5,0

A hidden Skill Shot tunnel is in the deployment chute. Launch the ball partially up the
chute and allow it to fall to the first yellow arch light. There are six yellow arch
lights in the chute that are worth a varying amount of points.

To unlock the Skill Shot, the point range for each light up are: 

First: 15,000 points

Second: 30,000

Third: 75,000

Fourth: 30,000

Fifth: 15,000

Sixth: 7,500
Vote for the PC cheat codes
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 5 avg.
 

Complete one mission for promotion:    2,5

Complete cadet with the science mission. Just as the mission lights are flashing, drain
the ball as quickly as you can. If you do not want to lose a ball, make sure have an extra
ball or replay. After the ball returns to the plunger, you will be on the next level with
full mission lights. Now you only need complete one mission for each level. Make sure you
get an extra ball or replay before repeating this trick otherwise you will not make it
very far.
Select 3D Space Cadet Pinball 2 cheat rating
| 0 | 1 | 2 | 3 | 4 | 5 | 3 votes, 2.6 avg.
 

High scores:    1,0

It is almost pointless to pursue the specific mission targets of the current mission.
Rather, since the inevitable end of your game is the final draining of the third ball,
changing the focus of your games to always having a center post in place and always having
an extra ball or a number of extra balls available to greatly increase the number of
fairly high score games. The key to both these goals is the Hyper Space ramp. By directing
the ball from the right flipper (contain the ball with the flipper held stationary, let it
drop, then direct the ball into the chute. With a little practice you should be able to do
this 95% of the time) into the launch ramp. The next shot from the left flipper into the
Hyper Space ramp is a little more difficult but you should be able to master a 75% success
rate for this one. The ball must go right to the end of the ramp. As you continue to make
this sequence of shots over and over, you will activate the center post and also have an
extra ball available. When this is the case, then go after the specific mission of the
moment. By always doing this before pursuing specific targets, your games should be
greatly extended. 

When using the Hyper Space routine for gaining a center post and extra balls, it is only
necessary to start the sequence from the right flipper to the launch ramp and then off the
left flipper into the Hyper Space chute. Once the ball has gone to the end of the Hyper
Space chute and awarded whatever is appropriate for that play, it will kick back down and
it is very often possible to send it right back up into the same spot where it just came
from -- namely right back up into the Hyper Space chute. The goal is to send it up the
chute as many times as possible. When you finally miss, the ball will start to move around
the table and the actual mission of the moment can be pursued. Also, quite often the ball
will kick out of the Hyper Space chute and off the left flipper into the launch ramp which
you then use the left flipper again to direct the ball right back into the Hyper Space
chute. 

When you do not have an extra ball available and the ball in play has ended up in the
Black Hole and it is likely to kick out into the right hand drain chute (thus costing you
a ball), at the very moment it is about to leave the Black Hole, use your left table shift
key to move the table and usually you will avoid the ball draining. Only hit it once
otherwise it will tilt. Another note, this same Black Hole kick out will often put the
ball right into the extra ball spot when same is still available. 

The white bar across the Launch Ramp that registers the points awarded, if and when the
ball has stopped just before it. Let it sit there for as long as possible before shifting
the table to move in on through. The slower the ball goes under this bar the more points
you will receive (usually about two to three million points, but can be as high as 15
million points. Note: Watch your fuel level so that the mission is not aborted. 

You can also experience very substantial run ups by slowly turning the flags.
Rate the cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 1 avg.
 

3D Space Cadet Pinball 2    
by : simon dunn  23-Aug-2009, 11:31:23 pm

when you have typed in hidden test befor the game
then press h and you will get 1000000points when you
typ in h.
it works for me alot!!!!!!!!!!!!!!!!!!!!!!!!try it!!!!!!!!!!!!!!!!!
Evaluate the above PC codes
| 0 | 1 | 2 | 3 | 4 | 5 |
 

Move lights:    

Move the lights at the top by moving the flippers.
Value the above written info
| 0 | 1 | 2 | 3 | 4 | 5 |
 

Keyboard touch:    

As your score climbs higher and higher, it becomes more difficult to touch the keyboard as
softly and gently as possible. It becomes a bit of a challenge to see how softly you can
do it and this seems to lead to much higher scores. Perhaps because you have to control
the amount of force applied, better control of the game is achieved.
Grade 3D Space Cadet Pinball 2 cheats
| 0 | 1 | 2 | 3 | 4 | 5 |
 

Hint: Using time wisely:    0,0

Until you reach about 40 million points with several levels of play achieved, it takes two
minutes to gain each one million points. The arithmetic is fairly simple -- to get to 30
million takes about an hour of continuous play. A game that results in 86 million points
will take almost two hours. A 70 million point game takes just a little over an hour and a
half. If you do not have at least 5 million points when the ball number changes from one
to two, press [F2] and start over. There is virtually no point in trying to achieve a high
score if that is only where you are at when the number two ball shows on the board.
Vote the submission
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 0 avg.
 

More points:    

Light up all three lights at the top by going through the slots. The bumpers will change
colors and are worth more points.
Score this cheat of 3D Space Cadet Pinball 2
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