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F.E.A.R. 2: Project Origin Cheats (PC)

SUBMIT F.E.A.R. 2: Project Origin Cheats/Hints/Codes
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Game ESRB symbol:

         Mature

Game: F.E.A.R. 2: Project Origin, Platform : PC Game Cheat Codes
   - Game info

Publisher : Warner Bros. IE

Developed by : Monolith Productions

Genre : Action

No. of players :

Release date : 2009-02-10

ESRB Rating : Mature ()
 

Alternate main menu    2,0

Successfully complete the game to unlock the "Project Harbinger" main menu background.
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Intel locations    2,0

Search the following locations to find the corresponding Intel:

Mission 1 - "Sanctuary"

Intel 1: "Security Concern" under "Genevieve Aristide". After Stokes mentions the
elevator lock down, look behind her on a cabinet.

Intel 2: "I.M. Transcript #1" under "Genevieve Aristide". At the second area after
exiting the elevator, there will be soldiers jumping down the balcony. The intel is below
the balconies by the door where Stokes breaks the lock, opening the gate for you to pass
through.

Intel 3: "Bad News" under "Project Origin". Immediately after Intel 2, go through the
door and look on the table on the left. It is across from a blue and red painting.

Intel 4: "Good Luck" under "Project Harbinger". After sprinting from the helicopter,
Genevieve Aristide will start complaining. The Intel is on a table between chairs across
from a balcony, surrounded by red ropes. It is across from a violin painting.

Intel 5: "Termination Notice" under "Genevieve Aristide". After the pool cutscene, a
soldier talks about programs. There is Intel in the middle of the room where you fight the
speaker and his fellow soldiers. It is near the bar/kitchen across the living room with
the big television and speakers.

Intel 6: "To-Do List" under "Genevieve Aristide". Immediately after Intel 5, go up the
stairs and to the right on the floor after killing the man who kicks the door open. It is
near a knocked down shelf and a headless and armless statue.

Intel 7 and 8: "Info: SFC Keegan" and "Info: SGT Becket" under "Project Harbinger". After
closing the music player, seeing the illusion, and watching the bookcases open, there will
be two Intels; one on the floor and the other on a cabinet directly in front of you.

Mission 2 - "Awakening"

Intel 9: "Memo: M. Becket" under "Hospital". After waking from the surgery, there is a
folder holder on the wall across from you by the door you need to use to exit.

Intel 10: "Info: 1SG Griffin" under "Project Harbinger". Just before seeing adult Alma at
the corner, turn left into a hallway, then turn right into another patient's room. It is
in front of the closet.

Intel 11: "Info: SGT Jankowski" under "Project Harbinger". When reaching the blocked
double doors, go around to the left. Enter the room with a lot of machines and boxes, then
turn left again to enter a blood covered bathroom floor. Go through it, then go left again
to find it on a counter.

Intel 12: "Surgical Notes" under "Hospital". Enter the dead end room with a florescent
light hanging down. It is on a knocked over cabinet. The room is next to the bigger room
with two sets of double doors.

Intel 13: "Check The News" under "Hospital". After Intel 12, you will watch a body fall
in slow motion from above. Enter the small room next to the two bathrooms upstairs to find
it on the computer desk.

Intel 14: "Urgent Warning" under "Armacham". After seeing Genevieve again, enter another
lab to find the Intel.

Intel 15: "Info: 1LT Stokes" under "Project Harbinger". Look in the women's bathroom
stall where the bloody footprints lead. This is in the room where the three ATC officers
are trying to get to the woman in the locked office. This is behind that and where you
jump down.

Intel 16: "Diode Implants" under "Hospital". After the battle where you acquire the
shotgun, there is a computer desk with the Intel. It is located across from a painting of
a skull and brain, just before the morgue.

Intel 17: "Admitting Patients" under "Hospital". After going in the elevator, take a
right and then the first right. The Intel is in the left cubicle opposite the bloody body
cubicle.

Intel 18: "Evacuation Point" under "Project Origin". You will reach a point where Fox
speaks of a woman. Locate the two elevators (one is pried open). Across from those is a
desk and a wall. Behind the wall is a vent. Go through the vent to enter a room with the
Intel.

Intel 19: "T.A.C. Overview" under "Hospital". After the chamber cutscene, go through the
stairwell, and look on the railing.

Mission 3 - "Discovery"

Intel 20: "Demolition Plan" under "Armacham". Search the monitor room upstairs after the
big battle.

Intel 21: "I.M. Transcript #3" under "Genevieve Aristide". After obtaining the
flamethrower, there will be a blocked hallway. Follow the bloody trail to find the Intel.

Intel 22: "I.M. Transcript #2" under "Genevieve Aristide". Enter the room that has an "X"
on the outside wall, next to the two soldiers investigating the headless body. The Intel
is in the rear by a monitor.

Intel 23: "Dp Guidelines" under "Armacham". It is found directly across from the window
when you see an Abomination crawling towards the soldiers.

Mission 4 - "Withdrawal"

Intel 24: "Info: SGT Fox" under "Project Harbinger". It can be found directly in front of
you, through the double sliding doors, behind the dead man on the counter.

Intel 25: "Info: SGT Morales" under "Project Harbinger". After a series of similar rooms,
you will enter a room with a corpse in red. The Intel is by the body.

Intel 26: "Harbinger Failures" under "Project Harbinger". After an Abomination scares
you, keep going down the corridors to find a corpse in red. The Intel is lying next to
him.

Intel 27: "Schedule Change" under "Armacham". Reach the tunnels with the big battle. To
the right of this room is the Intel. Note: This is after all the explosions and
running down the catwalks.

Intel 28: "Info: P. Fettel" under "Project Origin". After the comment by Vanek, you will
enter a big room with a lot of boxes. In the middle of the room is a shelf with the Intel
and supplies.

Mission 5 - "Replica"

Intel 29: "Replica Upgrades" under "Replica Forces". At the beginning is a room with a
corpse in red with windows on all the walls. There is blood on the window near it.

Intel 30: "Testing Reminder" under "Outer Shell". After getting the Reflex Injector, go
upstairs to find a medpack and the Intel at the observation windows.

Intel 31: "Combat Testing" under "Outer Shell". After fighting Abominations for awhile,
you will go up a ladder into a lab. The Intel is in the lab on the right side, on a
computer.

Intel 32: "Threat Report" under "Armacham". You will reach a lab after lifting a box out
of the way. In this lab is a ladder that will take you to an upper level. There will be
armor and Intel directly in front of you on a table.

Intel 33: "Lift Problems" under "Outer Shell". It is found in an office under where you
jump down by the
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Reflex Injector locations    1,5

Search the following locations to find the corresponding Reflex Injector:

Mission 2 - "Awakening": After the elevator cutscene, you will find a double door that
requires a key card. Go past it, and enter a small room to find the keycard on a dead man.
Return to the first set of doors to get into the room with the Reflex Injector, which can
be found on a shelf.

Mission 3 - "Discovery": After going through a vent, there will be a worker executed by a
flamethrower soldier. Look on the floor of the bathroom in this room to find the Reflex
Injector.

Mission 4 - "Withdrawal": Immediately after Intel 26, go down the stairs to the left. The
Reflex Injector is on a counter. Once you reach the elevator that goes up, you will see
it.

Mission 5 - "Replica": After looking at an Abomination with the monitors, go through the
double doors directly across from it. Turn off the valve to a flaming pipe that blocks the
room with the Reflex Injector sitting on a shelf before coming into the Abomination
monitor room.

Mission 6 - "Ruin": During the battle around the downed plane, once upstairs, go all the
way to the back of this same building. You will find a box with both Intel and a Reflex
Injector on it.

Mission 7 - "Top": The Intel and Reflex Injector are both on the same table when you
arrive at the closed doors that you have to open. When you exit the power armor, it is to
the left, up some stairs, and in the room on the table.

Mission 8 - "Elementary": It is hidden under a projector in a room in the hallway with
yellow lockers and where ghosts start to appear. It is the room on the right after the
trophy case.

Mission 9 - "Nurse's Office": After seeing two soldiers get incinerated, look in the
bathroom on the right in the hallway, where there are some corpses over a barricade.

Mission 10 - "Snake Fist": After returning power and stopping the lockdown, go back to
where Intel 54 was found. Go down the ladder where the mechanical arm is moving. It will
uncover the Reflex Injector for you to pick up.

Mission 11 - "Keegan": When you walk upstairs, go to your right and back down the stairs.
You will find the Reflex Injector and armor seen earlier.

Mission 12 - "Epicenter": Just before you enter the theatre, enter the room where the
laser man breaks down the doors. The Reflex Injector is to the right on a counter.

Mission 13 - "Approach": Look in a little nook away from the major part of the same room
as Intel 70. You can reach it by going up the platform, going straight off it, turning to
the right, and dropping down a ladder and climbing up another one. It overlooks where you
initially came in the room.

Mission 14 - "Climax": Immediately as you exit the tunnel after seeing "the tree", the
Reflex Injector is directly in front of you.
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SUBMIT F.E.A.R. 2: Project Origin Cheats/Hints/Codes

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