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Far Cry Cheats (PC)

SUBMIT Far Cry Cheats/Hints/Codes

 arrow Cheat Codes arrow PC arrow F arrow Far Cry
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Game ESRB symbol:

         
Game: Far Cry, Platform : PC Game Cheat Codes
   arrow Game info

Publisher : Ubisoft Entertainment

Developed by : Crytek

Genre : Action

No. of players : 1-16 Players

Release date : 3/23/2004

ESRB Rating : Mature (Blood,Intense Violence)
 

Add color to name   Cheat Rating : 2,0 stars

Enter the following color codes when entering a name at the character selection screen.
The letters that follow the code will be displayed in the color listed below. Multiple
color codes can be used. 

  • Black: $0
  • White: $1
  • Blue: $2
  • Green: $3
  • Red: $4
Rate this PC cheats
| 0 | 1 | 2 | 3 | 4 | 5 | Total 5 votes, average 2 stars
 

Instructions   Cheat Rating : 1,5 stars

Cheat: Developer Mode 

This involves editting a vital game file, so make a back up of the original file before
you attempt the following hack. 

Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like
Notepad.exe) to open the file and copy all the following contents into the DevMode.lua
file (replace all the original contents). Save it as a .lua file when you are done. 

cl_display_hud = 1

cl_drunken_cam = 0

ThirdPersonView = 0

--p_model = "objects/characters/pmodels/hero/hero.cgf"

--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);

--Input:BindCommandToKey("\\SkipCutScene","F7",1);

-- Developer Cheat keys ---

--- non standard key bindings ---

-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)

--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);

-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable

Input:BindCommandToKey("#ToggleAIInfo()","f11",1);

--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);

Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);

-- to be removed

Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);

Input:BindCommandToKey("#MoreAmmo()","o",1);

Input:BindCommandToKey("#AllWeapons()","p",1);

Input:BindAction("SAVEPOS", "f9", "default");

Input:BindAction("LOADPOS", "f10", "default");

Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);

Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);

-- to be removed

-- removed

--Input:BindCommandToKey("#Game.Save()","insert",1);

--Input:BindCommandToKey("#Game.Load()","home",1);

Input:BindCommandToKey("#DefaultSpeed()","f5",1);

Input:BindCommandToKey("#DecreseSpeed()","-",1);

Input:BindCommandToKey("#IncreseSpeed()","=",1);

--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);

--Input:BindCommandToKey("#p_do_step=1","]",1);

--Input:BindCommandToKey("#TCM()",".",1);

--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);

-- removed

--- temp variables for functions below ---

prev_speed_walk=p_speed_walk;

prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;

prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;

default_speed_run=p_speed_run;

screenshotmode=0;

function ToggleAIInfo()

	if (not aiinfo) then

		aiinfo=1;

	else

		aiinfo=1-aiinfo;

	end

	if (aiinfo==1) then

		ai_debugdraw=1;

		ai_drawplayernode=1;

		ai_area_info=1;

	else

		ai_debugdraw=0;

		ai_drawplayernode=0;

		ai_area_info=0;

	end

end

function GotoNextSpawnpoint()

	Hud:AddMessage("[NEXT]: next spawn point");

	local pt;

		pt=Server:GetNextRespawnPoint();

	if(not pt)then                            -- last respawn point or there are no respawn
points

		pt=Server:GetFirstRespawnPoint(); -- try to get the first one

	end

	if(pt)then                                -- if there is one

		Game:ForceEntitiesToSleep();

		_localplayer:SetPos(pt);

		_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });

	end

end

function SetPlayerPos()

	local p=_localplayer

	p:SetPos({x=100,y=100,z=300});

end

-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()

--

-- USAGE:

--  deactivate designer mode: (nil,nil,0)

--  old super designer mode (with collision): (40,120,1)

--  old designer mode (without collision): (10,15,0)

--  change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)

--

function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

	if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then

		Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

 		p_speed_walk = SuperDesignerMode_Save1;

		p_speed_run = SuperDesignerMode_Save2;

		_localplayer.DynProp.gravity = SuperDesignerMode_Save3;

		_localplayer.DynProp.inertia = SuperDesignerMode_Save4;

		_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;

		_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;

		_localplayer.DynProp.air_control = SuperDesignerMode_Save7;

		_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

		SuperDesignerMode_Save1=nil;

		-- activate collision, parameter is 0 or 1

		_localplayer:ActivatePhysics(1);

	else

		Hud:AddMessage("[CHEAT]: Designer fly mode ON");

 		SuperDesignerMode_Save1 = p_speed_walk;

		SuperDesignerMode_Save2 = p_speed_run;

		SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;

		SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;

		SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;

		SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;

		SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;

		p_speed_walk = speedwalk;

		p_speed_run = speedrun;

		_localplayer.DynProp.gravity=0.0;

		_localplayer.DynProp.inertia=0.0;

		_localplayer.DynProp.swimming_gravity=0.0;

		_localplayer.DynProp.swimming_inertia=0.0;

		_localplayer.DynProp.air_control=1.0;

		_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

		-- deactivate collision, parameter is 0 or 1

		_localplayer:ActivatePhysics(withcollide);

	end

end

function ToggleScreenshotMode()

	if(screenshotmode~=0) then

		System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");

		screenshotmode=0;

		hud_crosshair = "1"

		cl_display_hud = "1"

		r_NoDrawNear = "0"

		ai_ignoreplayer = "0"

		ai_soundperception = "1"

		r_DisplayInfo = "1"

	else

		System:LogToConsole("SCREENSHOTMODE ON");

		screenshotmode=1;

		hud_crosshair = "0"

		cl_display_hud = "0"

		r_NoDrawNear = "1"

		ai_ignoreplayer = "1"

		ai_soundperception = "0"

		r_DisplayInfo = "0"

	end

end

function DecreseSpeed()

	if tonumber(p_speed_walk)>5 then

		p_speed_walk=p_speed_walk-5;

		p_speed_run=p_speed_run-5;

		System:LogToConsole("Decresed player speed by 5");

	else

		System:LogToConsole("You can not go any slower!");

	end 

end

function IncreseSpeed()

	if tonumber(p_speed_walk)<500 then

		p_speed_walk=p_speed_walk+5;

		p_speed_run=p_speed_run+5;

		System:LogToConsole("Incresed player speed by 5");

	else

		System:LogToConsole("You can not go any faster!");

	end 

end

function DefaultSpeed()

	p_speed_walk=default_speed_walk;

	p_speed_run=default_speed_run;

	System:LogToConsole("Player speed reset");

end

function TeleportToSpawn(n)

	local player = _localplayer;

	local pos = Server:GetRespawnPoint("Respawn"..n);

	if pos then

		player:SetPos(pos);

		player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });

	end

end

-- Give the player the passed weapon, load it if neccesary

function AddWeapon(Name)

	Game:AddWeapon(Name)

	for i, CurWeapon in WeaponClassesEx do

		if (i == Name) then

			_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);

		end

	end	

end

function MoreAmmo()

	if _localplayer then

		_localplayer.cnt.ammo=999;

		Hud:AddMessage("[CHEAT]: Give 999 ammo");

		System:LogToConsole("\001CHEAT: Give 999 ammo");

	else 

		Hud:AddMessage("[CHEAT]: no ammo today");

	end

end

function AllWeapons()

	AddWeapon("AG36");

	AddWeapon("Falcon");

	AddWeapon("SniperRifle");

	AddWeapon("MP5");

	AddWeapon("RL");

	AddWeapon("Shotgun");

	AddWeapon("OICW");

	AddWeapon("P90");

	AddWeapon("M4");

	_localplayer.cnt:GiveBinoculars(1);

	_localplayer.cnt:GiveFlashLight(1);	

	Hud:AddMessage("[CHEAT]: Give all weapons");

	System:LogToConsole("\001CHEAT: Give All weapons");

end

function ToggleGod()

	if (not god) then

		god=1;

	else

		god=1-god;

	end

	if (god==1) then

		System:LogToConsole("God-Mode ON");

	else

		System:LogToConsole("God-Mode OFF");

	end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end
of the games's executable and you may use the following hotkeys for cheats: 

F1 ... Toggles FirstPerson/ThirdPerson Camera Modes 

F2 ... Go to next checkpoint 

F4 ... No clipping on/off 

F5 ... Default Speed 

F9 ... Save Current Position 

F10 ... Load Current Position 

F11 ... Toggle Extra Information 

o ... Gives 999 ammo 

p ... Gives all weapons 

BackSpace ... Toggle GodMode 

= ... increase speed 

- ... decrease speed 

Manual Save Cheat 

It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and
type \save_game. If you can bind the command to an unused key, you will be able to
quicksave any time with a press of the button. You may otherwise just type in the command
normally each time you want to save. 

Just add -DEVMODE to the end of the executable command line if the save command is not
working. 

Hint: Add color to name 

Enter the following color codes when entering a name at the character selection screen.
The letters that follow the code will be displayed in the color listed below. Multiple
color codes can be used. 

Black: $0 

White: $1 

Blue: $2 

Green: $3 

Red: $4
Rate this PC cheat codes
| 0 | 1 | 2 | 3 | 4 | 5 | Total 5 votes, average 1.6 stars
 

Manual Save Cheat   Cheat Rating : 0,5 stars

It's easy to save anywhere in the game. Just open the console (the ~ or TILDE key) and
type \save_game. If you can bind the command to an unused key, you will be able to
quicksave any time with a press of the button. You may otherwise just type in the command
normally each time you want to save.

Just add -DEVMODE to the end of the executable command line if the save command is
not working.
Rate this Far Cry cheat codes
| 0 | 1 | 2 | 3 | 4 | 5 | Total 2 votes, average 0.5 stars
 

Level Select   Cheat Rating : 0,0 stars

Press '~' to bring up the console and enter these codes:

  • archive level : \map archive
  • boat level: \map boat
  • bunker level: \map bunker
  • carrier level: \map carrier
  • catacombs level: \map catacombs
  • control level: \map control
  • cooler level: \map cooler
  • dam level: \map dam
  • factory level: \map factory
  • fort level: \map fort
  • pier level: \map pier
  • rebellion level: \map rebellion
  • regulator level: \map regulator
  • research level: \map research
  • river level: \map river
  • steam level: \map steam
  • swamp level: \map swamp
  • training level: \map training
  • treehouse level: \map treehouse
  • volcano level: \map volcano
Rate the cheats
| 0 | 1 | 2 | 3 | 4 | 5 | Total 1 votes, average 0 stars
 

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