Due to the pervasive record-keeping nature of the game's Pilot Feedback System, you should
create a second "test pilot" as a guinea pig for dodgy missions or experimental flights.
This way, your primary on-screen persona can advance through the ranks more quickly and
not have to make up for the thousands of negative points that failed missions and
destroyed aircraft can generate (even in Training mode).
the race for fuel by : Jon25-May-2007, 10:55:06 am
on your first "Sleeping Giant" mission chose "Austin" squaddron. When you start you'll
have 3 wingmen and "Shell" (the tanker jet) will be in front of you by about 2 miles. Now
here's the fun part, press SHIFT+R then SHIFT+F. Then all of your wingmen will go cazy and
race to the tanker plane. Try getting there first or you'll run out of fuel.
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Wingmen
When entering into a furball with a flight of enemy planes, use your wingmen as much as
possible. By issuing regular commands such as "engage the other one" or "protect me," you
will carve out a little more flying room for yourself and shouldn't see quite as many
inbound missiles with your name on them.
Conversely, when designing missions from the Quick Mission Editor or the separate Mission
Builder utility, you should have your multiship flights start in the air. The AI wingman
pilots are highly prone to crashing into one another on the taxiways when you start them
on the ground.