Crack
Hex edit LEGSHIP.EXE
Search 89 46 FA 3B 46 F8 75 07 Change -- -- F8 89 -- FA 90 90
Another way to crack
Hex edit LEGSHIP.EXE
Search 3B 46 F8 75 07 C7 46 Change -- -- -- 90 90 -- --
In a the sub-dir TEXT, there is another directory called CHARGEN, it contains the
initial information used when creating the characters at the start of the game in an ASCII
text file called CHARDATA. It seems to be of this general configuration:
START Mr. Charles Weiss, It was announced yesterday that an heir to the Winthrop estate
has been found. Mr. Charles Weiss of Bangor, Maine, who... (blah, blah, blah) STATS with
numbers underneath, then START Lucy Weston (etc....)
All I'm concerned with at the moment are the lines below STATS. The first line is your
major characteristics, in the order of DEXTERITY, KNOWLEDGE, STAMINA, STRENGTH, and
WILLPOWER. So in this example, DEX = 2; KNOW = 3;STA = 2;STR = 2;WILL = 5. It's good to
set those to at least 200, that will give you a large amount of magic as well as health.
The next three lines are the individual attributes that are under the DEXTERITY,
KNOWLEDGE, AND STRENGTH headings. (such as ELECTRONICS, FIREARMS, MEDICINE, etc.)
Generally if you set these to something above 10 (15 works quite nice) you won't ever fail
at the things that you try. The next two lines represent the spells that you start with.
They are represented in the form of: I think those are pretty
much self explanitory. One thing though, you can only have two spells at the start, so
make it good ones (Wind of Destruction or Shards of Annihilation are good attack spells),
and make sure to use Elixir of Health I've included the list of spells in the game along
with this file. If you don't want any spells... use -1 -1, -1 -1, -1 -1 through the three
lines You don't really need a powerful attack spell in the game after you hike your stats
up, I wasp retty much able to kill about anything with one hit from my briefcase, although
Sword of the Shadow kills alot quicker for the nastier monsters.
If you're already in the middle of a game and don't want to start over then get out your
hex editor (Norton's DE, PCTOOLS, or the like) for this next part. A list of the hex
offsets for the character's attributes follows: DEXTERITY - 5,282; KNOWLEDGE - 5,284;
STAMINA -5,286; STRENGTH - 5,288; WILLPOWER - 5,290 all breakdowns of those attributes are
in even numbered hex locations 5,294 - 5,316. When your character gets low on health or
magic(and he/she will!) the hex addresses for your health are here MAXIMUM PRESENT Health
5,262 - 5,263 5,264 - 5,265 Magic 5,266 - 5,267 5,268 - 5,269 Well that's all I've really
found out so far... I know the locations of the spells in HEX... but so far I haven't been
able to figure out how they are added to your spellbook.