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Universe At War: Earth Assault Cheats (PC)

SUBMIT Universe At War: Earth Assault Cheats/Hints/Codes
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Game ESRB symbol:

         Teen

Game: Universe At War: Earth Assault, Platform : PC Game Cheat Codes
   arrow Game info

Publisher : Sega of America

Developed by : Petroglyph

Genre : Strategy

No. of players : 1 Player

Release date : 2007-12-10

ESRB Rating : Teen ()
 

Easily complete Masari second mission (global domination)   Cheat Rating : 2,0 stars

This strategy is quite risky and will be very costly. It is best executed after the second
or third mission when you have at least one Energy Magnet (critical) and a Key
Inspiration. This strategy involves building up an army in Global mode and then rushing in
all your units for a full front assault on the enemy Origin Core, Glyph Carvers, and any
other mission-critical units (Reaper/Detection Drones, Walkers, etc.). While this will not
likely destroy the entire force instantly, it will allow you to build a base without
worrying about any attacks or enemy reinforcements. Before starting the mission, make sure
to completely reach the unit cap in Global mode (for example, use Skylords mixed with
Peacebringers due to their sheer power). When starting the mission, immediately create a
save. Next, find the Hierarchy base. Once you know its position, revert to your saved
game, and bring your Dropship close to the base. Make sure it is close enough where your
units only have to walk a few feet but not so that they are attacked the moment they hit
the ground. Order all your units to attack the Origin Core. Once that is done, move onto
the Glyph Cavers. Chances are that if you have made it here quickly, the Glyph Carvers
should only still be summoning the first Reaper Drones and have not begun with the
walkers. The next move is up to you -- either chase the drones/walkers or return to base
and attack later. The only important objective is that the Glyph Carvers and Origin Core
are gone. Note: Move fast, do not hesitate, and do not allow your enemy to build.
It is not a bad idea to have Architects at work with a base to fall back on in case of a
failed assault and you do not want to restart. Casualties are also going to be high. Most
to all of your units will be destroyed, but their cost will be offset by both the Energy
Magnet(s) and the fact that your enemy will have no base or reinforcements to summon thus
allowing you to build a new army from the battlefield or the Globe.
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| 0 | 1 | 2 | 3 | 4 | 5 | 12 votes, 2.2 avg.
 

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