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Call Of Duty 5: World At War Cheats (Wii)

SUBMIT Call Of Duty 5: World At War Cheats/Hints/Codes
 - Cheat Codes - Wii - C - Call Of Duty 5: World At War
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Game ESRB symbol:

         Mature

Game: Call Of Duty 5: World At War, Platform : Wii Game Cheat Codes
   - Game info

Publisher : Activision

Developed by : Treyarch

Genre : Action

No. of players : 1-2 Players

Release date : 2008-11-10

ESRB Rating : Mature (Strong Language,Blood,Violence)
 

Perks    2,0

Successfully complete the indicated task to unlock the corresponding perk:

Perk Slot 1

 - Special Grenade x3: Reach Level 4 (three special grenades, no smoke). 

 - Satchel Charge x2: Reach Level 4 (two remote detonation explosives). 

 - M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets). 

 - Bomb Squad: Reach Level 16 (seek out enemy explosives). 

 - Bouncing Betty x2: Reach Level 24 (two pressure activated mines). 

 - Bandolier: Reach Level 40 (extra ammunition magazines). 

 - Primary Grenade x2: Reach Level 44 (two primary grenades). 

 - M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).

Perk Slot 2

 - Stopping Power: Reach Level 4 (increased bullet damage). 

 - Fireworks: Reach Level 4 (higher explosive weapon damage). 

 - Flak Jacket: Reach Level 4 (reduce explosive damage). 

 - Gas Mask: Reach Level 4 (protect against Tabun Gas). 

 - Juggernaut: Reach Level 4 (increased health). 

 - Camouflage: Reach Level 12 (undetectable to enemy recon planes). 

 - Sleight Of Hand: Reach Level 28 (faster reload). 

 - Shades: Reach Level 32 (reduce intensity of signal flares). 

 - Double Tap: Reach Level 36 (increased rate of fire). 

 - Overkill: Reach Level 56 (carry two primary guns, no pistol).

Perk Slot 3

 - Deep Impact: Reach Level 4 (deeper bullet penetration). 

 - Extreme Conditioning: Reach Level 4 (sprint for longer distances). 

 - Steady Aim: Reach Level 4 (increased hip fire accuracy). 

 - Toss back: Reach Level 6 (reset fuse of picked up grenades). 

 - Second Chance: Reach Level 9 (revive downed allies). 

 - Martyrdom: Reach Level 20 (drop a live grenade when killed). 

 - Fireproof: Reach Level 48 (reduce fire based weapon damage). 

 - Dead Silence: Reach Level 52 (less sound when you move). 

 - Iron Lungs: Reach Level 60 (longer breath hold while sniping). 

 - Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks

 - Water Cooler: Reach Level 4 (decreased turret overheat). 

 - Greased Bearings: Reach Level 4 (increased turret rotation speed). 

 - Ordnance Training: Reach Level 12 (decrease reload time of turrets).

 - Lead Foot: Reach Level 28 (increases tank top speed).

 - Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).
Rate this Wii cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 19 votes, 2.4 avg.
 

Extra ammunition    2,0

Use the following trick if run out or are running low on ammunition on any mission in Solo
mode on any difficulty. Find a non-essential teammate (someone not involved in the story
line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and
as you do so move slightly towards them so that the reticule is over them. If done
correctly, he should die and drop his weapon. Non-essential teammates will get replaced
when you walk into a battle. If the teammate does not die but keeps getting back up, they
are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).
Vote for the Wii cheat codes
| 0 | 1 | 2 | 3 | 4 | 5 | 18 votes, 2.4 avg.
 

Extra custom weapon slots    2,0

Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

 - 6: First Prestige

 - 7: Second Prestige

 - 8: Fourth Prestige

 - 9: Seventh Prestige

 - 10: Tenth Prestige
Select Call Of Duty 5: World At War cheat rating
| 0 | 1 | 2 | 3 | 4 | 5 | 17 votes, 2.4 avg.
 

Veteran mode    2,0

Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
Rate the cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 14 votes, 2.4 avg.
 

Ray Gun in "Little Resistance" mission    2,0

After the boat crashes, call in an air strike on the specified location. Run up to the
beach, and move to the right. You will find a small puddle at the right side of the beach.
Stand in it briefly, then move towards the middle of the beach to find a smaller puddle.
Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly
in the puddle in the barb wire. After several seconds, the screen will shake, and you will
hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in
their mouths.
Evaluate the above Wii codes
| 0 | 1 | 2 | 3 | 4 | 5 | 20 votes, 2.3 avg.
 

Bonus weapons    2,0

Successfully complete the indicated task to unlock the corresponding weapon or weapon
attachment:

Bolt Action Rifles

 - Springfield: Reach Level 4.

 - Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher
attachment, replaces Perk 1 slot).

 - Arisaka: Reach Level 4.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - Mosin-Nagant: Reach Level 21.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - Kar98k: Reach Level 41.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - PTRS-41: Reach Level 57.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

Rifles

 - SVT-40: Reach Level 4.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight).

 - Gewehr 43: Reach Level 7.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight). 

 - Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher
attachment, replaces Perk 1 slot).

 - M1 Garand: Reach Level 17.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and
range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher
attachment, replaces Perk 1 slot).

 - STG-44: Reach Level 37.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight).

 

 - M1A1 Carbine Reach Level 65.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).

Sub Machine Guns

 - Thompson: Reach Level 4.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition
capacity).

 - MP40: Reach Level 10

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition
capacity).

 - Type 100: Reach Level 25.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition
capacity).

 - Ppsh-41: Reach Level 53.

 - Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight). 

 - Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition
capacity).

Shotguns

 - M1897 Trench Gun: Reach Level 4.

 - Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil,
replaces Perk slot 1). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

 - Double Barreled Shotgun: Reach Level 29.

 - Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil,
replaces Perk slot 1). 

 - Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon
spread, but reduces accuracy).

Machine Guns

 - Type 99: Reach Level 4.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

 - BAR: Reach Level 4.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - DP-28: Reach Level 13.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - MG 42: Reach Level 33.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - FG 42: Reach Level 45.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic
sight).

 - Browning M1919: Reach Level 61.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

 - Colt M1911: Reach Level 4. 

 - Nambu: Reach Level 4. 

 - Walther P38: Reach Level 4. 

 - Tokarev TT-33: Reach Level 21. 

 - .357 Magnum: Reach Level 49.

Primary Grenades

 - Frag: Reach Level 4. 

 - N 74 ST: Reach Level 4. 

 - Molotov Cocktail: Reach Level 10.

Special Grenades

 - Smoke: Reach Level 4. 

 - Tabun Gas: Reach Level 4. 

 - Signal Flare: Reach Level 4.
Value the above written info
| 0 | 1 | 2 | 3 | 4 | 5 | 8 votes, 2.1 avg.
 

Reload Faster    
by : Gomer Pyle  20-Oct-2009, 8:09:08 pm

When you have a gun that takes a long time to reload, usually part of that time is
unnecessary. To cut short the unwanted reload time, simply reload, while looking at the
amunition area where your bullets are shown, when the bullets are full press the down
arrow on the pad(to knife the air), and then you don't have to wait for the rest of the
reload.
Grade Call Of Duty 5: World At War cheats
| 0 | 1 | 2 | 3 | 4 | 5 |
 

SUBMIT Call Of Duty 5: World At War Cheats/Hints/Codes

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