ESRB Rating : Mature (Violence,Blood and Gore,Sexual Themes,Language)
Flying Master Chief
This trick requires two players on different teams and an energy sword. Have the player
with the energy sword get a side seat of a vehicle (Warthog or Spectre). Lock on to the
enemy with the sword. When it is red, press R. After that, the enemy can either fly away
in a Banshee, drive away in a vehicle, or just walk away. However, the player in the
Warthog needs to keep their crosshairs on them. After they are far away and still followed
with the crosshairs, get out of the vehicle. You will fly directly to them. This is
funniest with the Banshee.
Giant Soccer Ball by : CHEATMAKER17-Apr-2007, 12:59:58 am
Name: Giant Soccer Ball
Level: Metropolis
Effect: Big fun soccer game with Warthogs
Difficulty: Any difficulty
Use the same steps to get a Banshee as you did to get the Scarab Gun. Fly the Banshee
down to the street where you should be able to see a waterfall, a big pane of shattered,
broken glass and a balcony above the glass. Land your Banshee on the raised part of the
balcony. Get out and go into another cylinder like wrecked building. The Giant Soccer Ball
should be inside the building. Hint: to get the Giant Soccer Ball off the roof and down
onto the street, melee it down off the roof with the bud of your gun. Have Fun!!
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11 votes, 3.6 avg.
Scarab Gun by : CHEATMAKER17-Apr-2007, 12:58:19 am
Name: Scarab Gun
Level: Metropolis
Effect: Most powerful gun in the game
Difficulty: Any difficulty
As soon as you get to the end of the bridge kill all but one Banshee. Then lure the
Banshee into the tunnel. You might want to kill any friendly units in the tunnel, and kill
all enemies. As soon as you kill everyone lure the Banshee into the smaller, circular
tunnel leading out to the open. Blow of the wings of the Banshee with your gun and hijack
the Banshee quickly before it says “loading done” or the Banshee will disappear. As soon
as you get outside of the tunnel flying your Banshee, start flying up and you should see 2
high rise buildings (skyscrapers) with 2 bridges connecting them. The Scarab Gun should be
floating above an orange traffic cone on a flat surface in the middle of the bridge
closest to you (It looks like a plasma rifle).
2 floating smg in quaratime zome it also shoots by : Guest-117768584927-Apr-2007, 9:57:29 am
when your at the part when you are almoslt finish the level if you see another of those
gundola thingys go on this ledge grenade jump it its easier if you have spuntik mode after
the grenade part you will be at side the humans went.
go to the place your suppost to go there be 2
smg floatind and shooting take it it wont stop shooting and if you switch your weapon you
lose hp
In a multi-player mode, have a friend to help you do the following. Have him look down
straight at the ground, then jump on top of him. If you start to slide, move slowly away
from the direction that you are sliding until you stop. When neither of you are moving,
have him crouch down and walk out slowly from underneath you. You will now be floating in
mid-air. You can look around and shoot, but if you move you will fall down. If you do it
directly next to a tree, you can be covered in the branches and people cannot find you.
They will not be looking for you so high up.
how to get a banshee from someone by : brandyboy6026-Mar-2007, 5:12:54 pm
(this works in both multi-player and campain)
get a sniper rifle or covinent rife then when a banshee comes with someone in it try to
shoot there legs.if you do it right then you need to keep doing it till they die.when they
die wait until the banshee lands(dont read the rest of this if the banshee lands in the
water or on a rooftop)run to it and get into it.
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4 votes, 4 avg.
Fall through floor
On the second level near where the Elites come out of the coffins, there is this support
object coming out of the ground. When a Grunt is shooting you, jump on the floor support
and you will fall through.
ALL WEAPONS WITH INFANITE AMMUNITION AND ALL HEALTH!! REAL NOT FAKE by : bradg20-Mar-2007, 11:26:46 pm
i have tested this many time on xbox live. you do not need to be the host. start a regualr
slayer game on foundation and get in the midle of the bottom level of the map. throw 35
gernades into the middle of the map. not all at the same time though. then get your friend
and jump ontop of him while he stands where you threw the gernades. then a message should
pop up sayiing "Untouchable Spartan" and you have all ammo and infinate health and you
hold all the guns in the game. try it out!
Your best chance of killing your opponent before he slashes you is to dual wield SMGs.
When you see the enemy from a short distance, just let loose. The bullets will most likely
stop the enemy from advancing and will kill him.
To easily defeat the prophet Regret, jump on his vehicle then hold X to board it. You can
then press B to melee him to death.
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13 votes, 3.1 avg.
Skluls by : CheatMaster03-Jul-2007, 12:05:08 pm
Anger
Level: Gravemind
Directions: When you are the Master Chief trying to recover the index from the Prophet of
Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and
vegetation. Take a right as you enter this room and run up to the wall past the gravity
lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound
on your left. Follow the wall until you reach the floating skull called "Angry".
Effects: Enemies fire their weapons faster and alot more.
Difficulty: Legendary
Status: Confirmed
Summary:
[edit]
Assassins
Level: Regret
Directions: Immediately after the gondola ride following the battle with the Hunters,
there will be a building with two turrets on it. Enter the building and turn to your
right. There will be a box, jump on it. From there jump to the adjacent light fixture,
then to the ledge. The ledge leads to the area with the two turrets. Once there use a
Grenade Jump to get onto the roof area, then, using Crouch Jumps and grenade jumps, follow
the right side perimeter of the building. Once you have gone as far as you can go you will
find a small grassy area with two cloaked Elites (that cannot be assassinated) in their
"angry stance" and the Assassins skull.
Difficulty: Legendary
Effect: All enemies in game are permanently cloaked. Marines can't see them, so they
can't help at all!
Status: Confirmed
Also: This skull also appears on any difficulty but will not affect unless is on
Legendary.
Summary:
[edit]
Black Eye
Level: The Great Journey
Directions: Eventually you have to escort the Sarge who is in a Scarab. Follow him along
until you see the huge compound in front of you. Directly above the door that the Sarge
blows open with the Scarab is an angled beam. Land your Banshee on this beam and walk to
the top of the beam. Look down and to your left and you will see a circular angled wall.
Jump onto this wall and walk to the top. Walk straight along the right-hand side of this
area. You will have to jump over a small beam in front of you. Continue walking straight
until you come to a grassy area. Keep walking up the grassy hill and go until you come to
the point where can jump onto the angled support for the tower meets the grass. Jump onto
the support and walk up the support. It's a very steep climb, so jumping while you're
going up the support speeds up the walk some. At the first landing you will see the Black
Eye skull sitting on a glowing white panel on the floor.
Difficulty: Legendary
Effect: Your shield does not charge normally. To charge your shields you must kill
something (enemy or ally) with a melee attack (anything but the Energy Sword). You can
charge your shields into the Overshield range by doing this. Also activates subtitles
during cut scenes.
Status: Confirmed
Summary:
[edit]
Blind
Level: Outskirts
Directions: At the beginning of Outskirts, run to the door and go in, there will be a
Grunt down the hall. If you go through the door there will be another door painted onto
the scenery. Jump onto the light above the door and crouch-jump onto the wall. Turn to
your left and go down the long dark corridor and pick up the skull beside the grenades; it
will say "blind" and your screen will flash black for a second.
Difficulty: Any difficulty
Effect: Your HUD becomes invisible. In other words, you cannot see your weapon (unless
it's the Energy Sword), body, shields, ammo, or motion tracker, or use your flashlight.
Good luck aiming with no reticle! Also, enemies can still spot you, ergo, this skull
serves no tactical advantage whatsoever, although hitting enemies with the skull should
kill them with only two or three hits. After you die the effect of Blind will keep
happening until you quit the game.
Status: Confirmed
Summary:
[edit]
Catch
Level: Metropolis
Directions: Right after you exit from the underground highway, you'll come to a large
open-air circular room with a handful of Jackal snipers and some Elites. The quickest way
to get safely to the skull is to get the next checkpoint by jumping into the Warthog and
letting the Marine drive you to the next area. Jump out of the jeep and backtrack to the
large room, and clear the area. Or you can get your warthog from the bridge and just run
right through the platforms and the other part until you reach the place where you find
the wraiths attacking the building where the marines are (but you don't have to fight
them) and then go back and the enemies will be gone when you go back. You will see a large
semi-circular beam going from one of the main platforms that goes from the ground up to
the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the
way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and
you will find the Catch skull.
Difficulty: Legendary
Effect: AI will toss more grenades. Also, everybody (allies and enemies) will drop two
grenades.
Status: Confirmed
Summary:
[edit]
Envy
Level: Delta Halo
Directions: Progress through Delta Halo until you come to an area with a large central
structure that has a multitude of columns. This is the area where Cortana tells you that
the Covenant is pouring out of the center section. When you first get into this area, you
have to go left, and there is a ramp on the left that goes up and then back down. Get on
this ramp and continue up the wall until you are on the landing where there will be (or
used to be) some plasma turrets. Follow this landing all the way to it's end, and you'll
see a door that is blocked off by a large stone. Jump on top of the stone, and jump again
to get on a thin ledge. Make sure you're up against the left wall, and grenade jump up to
the top of the wall to your left. Once you're on this wall, you'll see that the right wall
ends and there is some earth behind it. Jump onto the dirt, and follow the stone wall all
the way to the top. When you're on the top of this wall, you can look down towards the
center and you should see two cloaked Elites repeating their "angry stance" towards each
other with the Envy skull between them.
Difficulty: Legendary
Effect: The Master Chief now has an active camouflage device just like the Arbiter's.
However, there is no visible timer, so remember: 5 second cloak with 10 second recharge.
To fully exploit the effects of this skull, execute the Permanent invisibility glitch.
Status: Confirmed
Summary:
[edit]
Famine
Level: The Oracle
Directions: After you get off of the slowly descending elevator, you will come to a
hallway where you see a handful of dead bodies. Continue into the next room, and you will
be on the second floor of a room that has a lot of glass windows. When you enter this
room, look to the right, and find the third pane of glass. It should be to the right of a
wall that has some flood guts splattered on it. Shoot out this window, and the windows
directly across the room. If you look below you, you will see a platform that has four
tall posts. On the far side of the room there is a column that is right in between the two
windows on the far side of the room. Turn on your active camo, and jump to the center
platform. Jump on either of the posts on the far side of the platform and jump to the
column between the windows. Make another jump through the window you shot out, and make a
left. Walk all the way to the end and you'll find four Combat Form Elites convulsing on
the floor, with the Famine skull in the middle of them. Sometimes, one of the combat forms
stands up, but it does not attack.
Difficulty: Legendary
Effect: All weapons found on the ground have half ammo. Plasma weapons and lasers remain
unaffected.
Status: Confirmed
Summary:
[edit]
Ghost
Level: Uprising
Directions: Immediately after the armory room that is full of Covenant and human weapons,
there is an L shaped room. Grenade jump using a Ghost up to the rafters of this room, and
you will find the skull over a doorway. Or, if you are playing co-op, get a box from the
weapon room, and have one player stand on the box, then have the other player stand on the
first player's head, have player 2 crouch-jump on to the ledge and grab the skull!
Difficulty: Legendary
Effect: When meleeing an elite or other enemy, they do not flinch. It is also said that
enemies take a longer time to notice your presence. The cost of slashing or lunging with a
sword is also reduced.
Status: Confirmed
Summary:
[edit]
Grunt Birthday Party
Level: The Arbiter
Directions: The very first time you get a Banshee, fly down. Below you is a large
beam-like structure (not to be confused with the one directly below you that turns and
goes vertical) running from the arm of the station you just came out of to one exactly
like it on the side opposite. Below this structure are 3 cylinders hanging down, with
cylinders of light shooting out of the bottom. They look like they are what keeps the
station floating. If this explanation is too vague, they are the absolute lowest parts of
the station. Now go to the middle engine and land on the top part of it. This and the
other engines connect to the large structure mentioned earlier. The tops of the engines
come up to meet the structure at an angle, where this angle is under the connecting
structure and coming up to meet it, there is a place to walk (like being under a bridge).
Under one side you will see the six Heretic Grunts dancing in a circle around the Skull.
Difficulty: Legendary
Effect: Headshots turn into Plasma Grenade explosions. You must first take down an
Elite's shield for this to work on one. You can also give a headshot to a dead body and it
will still explode. This skull doesn't affect Hunters or Drones. Note: you can combine
this with the Sputnik skull, this will make the explosions really powerful and amusing.
(it is also A LOT easier to obtain with the Sputnik skull)
Status: Confirmed
Summary:
[edit]
I Would Have Been Your Daddy
Level: Outskirts
Difficulty: Legendary
Directions:This is by far the hardest skull to obtain. Mainly because it only appears
once every seven times. You must jump onto the roofs and work your way to the area next to
snipers alley without going through it. Getting seven checkpoints in the process helps as
well as killing at least seven enemies. Dying before getting the skull has no effect on
the chances of it spawning. There are multiple videos that can be found, detailing the
path to find it. Picking it up will transport you to Sniper Ally armed only with a plasma
pistol, and faced with seven waves of Ultra Elites. There's one in the first wave, two in
the second, etc. You have to kill all the Elites for the skull to take effect. If you die,
the skull will have vanished and you will have to start at the beginning, unless you reach
a checkpoint after finding the skull. This can be avoided altogether if you simply Revert
to last checkpoint instead of waiting to respawn. It helps immensely if you get the Envy
or Ghost skull first. The battle against the elites is aggravating. Getting the Infinite
Camo trick will help a lot also. NOTE: It will probably take nearly two hours to get this
skull.
Effect: The rarity of combat dialog is changed, rare lines become far more common but
common lines are still present at their normal rate..[1]
Status: Confirmed
Trivia: The skull is named after a Sergeant Johnson quote sometimes heard in Assault on
the Control Room: "I would have been your daddy, but the dog beat me over the fence!"
Sergeant Stacker also occasionally says this on the Silent Cartographer. The first chapter
of Assault on the Control Room is also named "I Would Have Been Your Daddy."
Summary:
[edit]
Iron
Level: High Charity
Directions: When you enter the final (the second) Gravity Lift, look up. A skull will
pass through you extremely quickly so you must start holding X a bit before you actually
pass it to grab hold of it.
Difficulty: Legendary
Effect: When playing co-op, if either player dies the game restarts you at your last
checkpoint. Also, on other sites it may state that allies are immune to melee attacks -
that is false.
Status: Confirmed
Summary:
[edit]
Mythic
Level: Sacred Icon
Directions: There is a semi outdoor area which has the same type of area right next to
it. There is an Enforcer in front of each one. Go past this area and down the piston and
you'll be in a vary dark and dank Flood infested area. There's a stack of 6 or 7 boxes as
you enter the room. Use them to jump up to the landing above. There are a handful of
alcoves on your right hand side. The skull is in the third alcove, floating above a dead
human Flood.
Difficulty: Legendary
Effect: Enemies have more health and shielding, and are therefore harder to kill. Note:
health and shielding increase more as the enemies rise in rank. A red Grunt will not gain
as much health as a white Grunt. Similarly, a blue minor Elite will gain a small bit of
health, but a white SpecOps Elite will gain a ridiculous amount of both shielding and
health, to the point that a Plasma Overcharge won't drop their shields even halfway.
Besides that, it also makes your allies gain a small bit of health.
Status: Confirmed
Summary:
[edit]
Sputnik
Level: Quarantine Zone
Directions: From the start of the level, turn directly around, and you should see a
tunnel. Head into the tunnel and go straight until you exit the tunnel. Go straight across
the open area, and you'll come across a broken pipe tunnel on your right. Straight in
front of you you should see a small ledge running across the wall, above the green pit.
Carefully get onto that small ledge and walk all the way to the end of the ledge to find
the Sputnik skull.
Difficulty: Legendary
Effect: The mass of certain objects is severely reduced, making them fly farther when
smacked with a melee hit, or when they are near an explosion. Weapon damage seems to have
strengthened slightly. It also has the added effect of making enemies turn around when you
hit them, allowing you to kill them in two hits. With the Sputnik Skull's effect in place,
players can reach nearly impossible to get to places and much higher altitudes using
grenade jumps. Also you can move dead bodies.
Status: Confirmed
Summary:
[edit]
Thunderstorm
Level: Cairo Station
Directions: In the large room after the armory, you need to use a crouch-jump to get onto
a light fixture on the right wall (right of the room when you enter) and then jump from
there onto the higher area. There is a series of diagonal beams. Walk up one near to the
end of it and use it to duck-jump onto one of the rails. You can fall between the rails,
so be careful. Once on the rail, walk down it until you can jump onto the highest
platform. Then bash the trashcan.
Difficulty: Legendary
Effect: All Elites (Except "fixed" variants, e.i. Jet-pack, Spec-Ops), Grunts (Also
except fixed variants, like gunner etc.), Jackals (Except snipers), and Brutes become
their highest rank. All Covenant Flood forms have shields. All Sentinals are of the gold
variety and have shields.
Status: Confirmed
Summary:
[edit]
Unnamed Skull
Level: The Armory
Directions: At the beginning of the level, after you power your shields for the first
time, the Sarge shows up on an elevator. Wait in the room until the Sarge starts berating
you, telling you to get into the elevator. You MUST wait for him to say "Would it help if
I said please?" Once he says this, get in the elevator, and go down to the tram. Get on
the tram, and face towards the INSIDE of the building. Press up against the glass doors
towards the inside of the building. You should hold X down, and you should pick up the
skull. It's on a stack of green crates, near the end of the tram ride.
Difficulty: Legendary
Effect: Stregnthens the Artificial Intelligence of both allies and enemies. Enemies will
notice the slight shimmer of active camoflauge, your characters shadow, the sound of you
reloading, along with many other subtle clues which help them find you. All computer
controlled characters have better accuracy, and will no longer blow themselves up with a
Rocket Launcher. A common misconception is that it makes enemies more aware of your
location, however it does not
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7 votes, 3.2 avg.
Stand in mid-air
In multi-player mode, stand on someone that is holding perfectly still. Crouch down and
shoot him dead. After the person that was remaining still respawns, have him to walk over
to where you killed him. He will be able to see you standing in mid-air.
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7 votes, 3.2 avg.
Dual wielding recommendations
When dual wielding, it is best to think about things before you just grab a needler and
a plasma pistol, and have a pistol as your third weapon. You should make it so you have a
good backup weapon; when dual wielding, ammunition can go quite quickly. Have two plasma
rifles (or your choice) and have something like a particle beam rifle, shotgun, Covenant
carbine, or perhaps a rocket launcher so that you have something to fall back on. Some
suggestions are as follows:
Needler x2
Plasma rifles x2
SMG x2
SMG and a plasma rifle
SMG and a plasma pistol
Note: Having two plasma pistols is not a good choice because you cannot hold
the two triggers down, or you will power them up. You must keep pulling, making this
somewhat difficult. When wielding two weapons at once, use only one at a time, and when
that runs out of ammunition, use the other one while reloading. Do this to keep up a
steady stream of fire.
Dual needlers is probably the most underestimated weapon pairings available in the
game, and probably the most powerful as well. Needlers have an incredibly fast rate of
fire, are heat seeking, do initial damage then explosive damage, and you can pick up
usually 80 to 160 ammo after each bout of gun fighting (in campaign mode). The only bad
thing about needlers is the fact that they ricochet off shields and some body armors (for
example, Hunters and the Elite Guard). They are not recommended for fighting shield
wielding enemies, Hunters, Elite Guard, or Infected Flood (as they are extremely quick and
will most likely do damage to you before the needler shots explode in them). In
multi-player mode with friends, there should be nothing more feared then dual
needlers.
Use the following trick for easy kills by dual wielding a plasma charger. Get one
plasma and any other weapon of your choice (SMG, plasma rifle, needler, etc.). Next charge
your plasma pistol and keep it charged. If you get a hit on your opponent, his shields
will be down and you can kill him within two seconds with a normal gun.
The best dual wielding combo is the plasma rifle and the sub machine gun (SMG). The
second best is dual SMGs, and the third best is a plasma pistol and pistol combo.
Do not be afraid to retreat for a moment to let your shields recharge and reload your
weapons, especially when dual wielding.
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7 votes, 3.2 avg.
Foundation multi-player map
Successfully complete single player mode on any difficulty setting to unlock the
Foundation multi-player map. Note: There is a glitch that prevents some people from
unlocking the map as it was originally intended. The way it has been done successfully is
as follows: Successfully complete single player mode on any difficulty setting. Create a
new profile. Begin a co-op game on the last level with the newly-created profile with the
second player. When you reach a section where you fly a Banshee, the new profile must
perform a barrel roll and a loop-the-loop. Finish the campaign and the new profile can
access the Foundation map when hosting split-screen, System Link, or Xbox Live games.
Alternately, if you have Xbox Live, go to the Microsoft Content download menu. Then,
download all recently updated content. Go to a game menu. Go to change the options, then
change the map. It should be at the very bottom.
By doing this trick you will be able to drive around the mountainous rim of the entre
level and to actually drive or walk under the water and all the structures. After crossing
the drawbridge and taking care of a few Ghosts, continue until you reach a courtyard with
a pond in the middle and a stone structure in the middle of the pond. For the next part
you will need a Ghost. At the entrance, turn to your right and you will see a few trees
sort of all clustered together. There is a stone wall there that you cannot jump up.
However with the Ghost, you will be able to get onto the green patch and beyond. Boost if
you need to and be careful going around the mountains. You can still fall to your death.
If you make it all the way to the opposite end of the level, you will find yourself on a
very flat piece of land.
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4 votes, 3.5 avg.
weapon in quaratine zone by : Guest-117935953416-May-2007, 6:52:14 pm
at the end part grenade jump through the humans side requires spuntik theyll be 2 doors go
to the end one keep going were your sopposed to goyoull see 2 SMGs that never stops
shooting grab it it will still shoot.
This needs at least 2 people. Set primary & secondary vehicle to warthog or gauss warthog.
Also set the primary weapon as a rocket launcher. Now play the multiplayer map (best used
in Cougalation). Both people get into the Warthogs. Now smash them up against each other.
IT'S SMASHING TIME!!!
NO BURNING YOUR WEAPON by : Guest-117949677918-May-2007, 8:59:39 am
duel wield a plasma rifle hold the left trigger for a awhile let go of the trigger hold
the other
one keep on doing that they no burns whitout stoping
pick a sentinal beam keep on pressing the trigger it wont even burn.
Win in multi-player mode without anyone getting kills except yourself. At the post-game
carnage screen, someone will say "You are frickin' incredible".
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5 votes, 3.2 avg.
Defeating hijackers
Use the following trick in multi-player mode with someone that is trying to steal your
vehicle. When you definitely know that they are trying to board your vehicle, press X to
hop out as they board. This will give you about three or four seconds to blast them before
they can get a bead on you. This requires some skill, but works very well. It is possible
to take out a Banshee, Ghost, and Warthog with one SMG by doing this.
When someone tries to steal your vehicle (and it is not a Banshee), allow them to do
so. When you hit the ground outside the vehicle, press X as fast as possible. You should
steal the vehicle back from the person. Move quickly away from them or they will do the
same thing to you.
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7 votes, 3 avg.