When you have Luther on the beach the second time (after defeating him the first time), do
not worry about hiding behind this fence or the crate. Wait behind the boat, let Luther
shoot five or six shots, then sprint directly up the middle until you are in front of
Luther and throw a bottle. It will hit him in the face. Do not bother to aim or do
anything else, just throw it.
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Infinite sprint
While playing a game, press Down, X, Left, A, R, Back.
Get a 100\% completion on the Hardcore Soldier difficulty setting to unlock the Unleash
The Fury difficulty setting. Under this difficulty setting, you play as the Baseball
Furies gang with the same story, but start with bats and the difficulty is higher.
There is an area once you get inside of the Warriors hideout where you can work out.
You will be able to do chin ups, sit ups, push ups, and a heavy bag. At the end of each
chapter you will be able to workout to increase your stamina. However, you will not be
able to start working out until after Chapter 3. There are ten ranks for each exercise.
They are as follows, with "R" being rank, and "/" being within seconds:
Successfully complete the game to unlock bonus Coney Island missions. In these missions,
you can uncuff yourself without keys and rage with use of Flash.
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Free items
Go to a Flash dealer, and buy some Flash. Then, start to beat up the Flash dealer. When
he fights back, hold Black and issue the command "Wreck 'em all! ". When you and your team
have killed the Flash dealer, he will drop the cash that you gave him, and sometimes some
extra Flash.
To get free items, just beat up the dealer. They will drop at least one item that they
are selling. For free Flash, pay $40 for two Flash, then beat him up to get the third
Flash for free, plus the money you just gave him. Once you can carry four Flashes, use the
same technique, but pay for three to get the fourth for free. For free paint, you can only
carry nine paint cans. Buy eight and get the ninth for free by using the beat-down method;
you will also get your $40 back. For free knives, when you are able to pay for knives from
a dealer, it is best that you do not spend more than $150. Each knife is worth $50. Pay
for three and get the fourth for free. Note: The beat down method does not work
when you need information from the bums sitting on the ground. Do not give them any more
than $2. To get it back from them, do not beat them down; instead, mug them for it.
Each level requires a certain amount of points to unlock soldiers for your
create-a-gang, an arena, or bonus rounds for when you are at home in Coney. You must also
complete the Bonus Objectives as well. Use the following key: "HSN" is high score needed;
"SU" is soldiers unlocked; "AU" is arenas unlocked; and "BO" is bonus objectives.
Chapter 1 (New Blood): HSN = 5,000, SU = 1
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time)
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be completed to
get soldiers and arenas)
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Get bat
While playing a game, press X, click Left Analog-stick, press Down(2), R(2).
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Credits mini-game
Successfully complete the game, then during the ending credits you can play as the Riffs
and fight against the Rogues on the beach.
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100\% completion
While playing a game, press R, Back, X, Down, L, Right.
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Complete current mission
While playing a game, press Down, X, A, Back(2), Left.
Submit your info for this Warriors, The game hints |
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99 credits in Armies Of The Night mini-game
While playing a game, press Up(2), Down(2), Left, Right.
Rank the above Xbox codes |
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Get knife
While playing a game, press Down(2), Back, Up(2), White.
After any mission in Free Roam mode, go to a jewelry store and break in. When inside, take
the register and exit. Make a right and go straight until your base is on the right side.
Go up the first set of stairs and stop. Turn towards the stairs leading farther up. Throw
the register against the stairs in this position until it breaks. When it breaks open,
stand over to collect the money. If done correctly, the register should keep giving you
money until it reaches $999. Note: The money you collect may not be there during
missions.
During Flashback E, your mission is to retrieve a size 9 hat. Playing as Cochise you will
get the hat from the leader of The Boppers. When fighting Big Moe he will eventually drop
his hat. When you put on his hat you must follow the button sequence correctly to get a
free Flash. When doing the button sequence correctly, Cochise will begin dancing. You will
need the extra Flash when fighting Big Moe. You will have two chances to get two extra
Flash. Also, beat up the two girls that get involved to bring up your rage meter. This
will help when you are fighting Big Moe.
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Radio
The radio in the Warriors' hangout can be manipulated by pressing R1 when standing by it.
You will shuffle between various "stations" although all you are really changing are the
songs on the playlist. The radio can also be picked up and thrown like other objects in
the hideout, but it cannot be broken.
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