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Call Of Duty 5: World At War Cheats (Xbox360)

SUBMIT Call Of Duty 5: World At War Cheats/Hints/Codes
 - Cheat Codes - Xbox360 - C - Call Of Duty 5: World At War
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Game ESRB symbol:

         Mature

Game: Call Of Duty 5: World At War, Platform : Xbox360 Game Cheat Codes

Page : 1 2

   - Game info

Publisher : Activision

Developed by : Treyarch

Genre : Action

No. of players : 1-4 Players

Release date : 2008-11-10

ESRB Rating : Mature (Blood and Gore,Strong Language,Intense Violence)
 

Sniping locations    4,0

Airfield

In the middle of the map is a two story concrete building. Place satchels or Bouncing
Bettys to protect your location. There is also a large white estate with a ladder and
staircase in front of it that can be used as a sniping location.

Castle

There are many good sniping positions on this map. The first is a small room overlooking
the garden and the front staircase. To get to this room, either climb the ladder or go up
the stairs. The second location is a small room that has a clear line of sight into the
room mentioned above. To get to this room, go to the bottom of the map, and climb up the
staircase. You should be on a wooden porch that connects to the gardens. Turn left, and
you will be in the room.

Cliffside

There are two concrete bunkers in this map. Go to the one on the edge of the cliff. From
this room, you can snipe players as they run by and also shoot them trying the get in from
behind.

Courtyard

At the end of the courtyard, go into the shack, and turn right. Use the portion of wall
that is jutting out to hop into the tree.

Dome

There is a platform with a ladder on the side of the building. To get to this platform,
you can either climb the ladder or go up the stairs inside. This spot connects to a ledge
inside the building.

Downfall

There is a bunker/cave in the upper left corner of the map (second row of buildings).
This bunker has a clear shot of enemy respawn points and has good protection from tanks.
Make sure to use Bouncing Bettys to protect yourself.

Hangar

On the second floor of the hangar is a small room. From the outside, you can get to it by
climbing up the rubble pile on the side of the building.

Go to the porch outside the hanger entrance. Close to the hanger is a large white carved
stone. Jump on it, and try and hop over the fence. You will fail, but will land on the
fence.

Makin

Go to the circular building, and look through the stair entrance. There should be a hut
with two rectangular windows overlooking the sandy area that can be used as a sniper
position. Also, there is a tall building on the water with windows overlooking the entire
map that can be used.

Outskirts

Once inside the church tower, look through the circular window. There is a white building
with a small balcony in the distance. Use it to snipe from.

Roundhouse

There is a platform/hallway that goes over the middle of the map. To get to it, go behind
the trashed locomotives. Climb up the staircase, and turn left at the round platform. You
should have a good view of the whole roundhouse in the middle of the map.

Upheaval

Towards the top of the map is building with two windows that overlook the whole area.
Note: Other players will try to get you.

Go into the house next to the burning house. Stand on a windowsill, and face the side.
You should fall on a ledge below.

Enter the burning house. Go up the steps and out the window in the same way to hit a
ledge below.
Rate this Xbox360 cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 2 votes, 4 avg.
 

Invincibility in Nacht Der Untoten    2,5

Play in Co-op mode. By the window at the back that you can see a truck out of, find a
corner that is to the right of that window. Have one player go there, and crouch down.
Have the other player jump on top of him. Then, have the player at the bottom stand up.
You should now be inside each other and invincible as long as you do not move. If a zombie
comes in, knife him. Shooting will not always work.
Vote for the Xbox360 cheat codes
| 0 | 1 | 2 | 3 | 4 | 5 | 16 votes, 2.5 avg.
 

Ray Gun in "Little Resistance" mission    2,5

After the boat crashes, call in an air strike on the specified location. Run up to the
beach, and move to the right. You will find a small puddle at the right side of the beach.
Stand in it briefly, then move towards the middle of the beach to find a smaller puddle.
Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly
in the puddle in the barb wire. After several seconds, the screen will shake, and you will
hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in
their mouths.
Select Call Of Duty 5: World At War cheat rating
| 0 | 1 | 2 | 3 | 4 | 5 | 8 votes, 2.5 avg.
 

Three guns on shi no numa    2,0
by : AllstarCarson  11-Jul-2009, 5:35:30 am

First, you have to have enough for any soda machine and the mystery box. For quick
revive-2450 or more. 
     For double tap-2950 or more.
     For juggernog-3450 or more.
     For speed cola-3950 or more.

Okay, just saying how much money you'd have to have on what type of soda machine. Now,
this will only work at DOCTOR'S QUARTER'S or FISHING HUT because the mystery box is close
to the soda machine there. Now, you open up the mystery box wait one second then buy the
soda. IMMEDIATELY AFTER YOU PRESS X, go to the mystery box and right before you throw it
to the ground (or anytime before) trade the gun. Then you'll have three guns! Don't worry
though, u won't trade your perk. Note: if you try it at the STORAGE or the COMM ROOM it
won't work.
Rate the cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 5 votes, 2.4 avg.
 

Preparing for next round in Nacht Der Untoten    2,0

At the end of each round, do not kill the last zombie. Kill all of the others, but allow
one to live. When it has entered the building, throw a grenade at it to blow off its legs.
It should now crawl slowly on the ground, leaving you plenty of time to patch up any
necessary windows. The next round will not begin until you kill him. He is easy to evade.
Use this opportunity to prepare for the next round. When you are ready, kill him to end
the round.
Evaluate the above Xbox360 codes
| 0 | 1 | 2 | 3 | 4 | 5 | 11 votes, 2 avg.
 

Infinite ammunition    2,0

Use a gun with a bipod attachment. Lie down, deploy the bipod, and press Left Analog-stick
Up. The ammo bar should disappear. You can now fire as long as desired without reloading
or running out of ammo. 

Take a machine gun that can be mounted, and mount it onto something or just the floor.
Press Left Analog-stick Up, and your ammo bar will disappear. You will now have unlimited
ammunition, but only while it is mounted.
Value the above written info
| 0 | 1 | 2 | 3 | 4 | 5 | 9 votes, 2 avg.
 

Extra custom weapon slots    1,0

Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

 - 6: First Prestige

 - 7: Second Prestige

 - 8: Fourth Prestige

 - 9: Seventh Prestige

 - 10: Tenth Prestige
Grade Call Of Duty 5: World At War cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 3 votes, 1.3 avg.
 

Hidden radio music in Nacht Der Untoten    2,0

Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the
Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at
the radio. After a few seconds, you will hear random types of music such as rock, disco,
opera, and some in-game music such as the Russian victory song, the final mission music,
or the Japanese combat music. The music will stop in between rounds but will then start
again. Every player in game should hear it.
Vote the submission
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 2 avg.
 

Easy money in Nacht Der Untoten    0,5

For the first few rounds, let all the zombies break down the boards and come inside. Then,
use your pistol or knife to kill them to get more points than simply shooting them once in
the head. A knife to the head will earn 130 points per kill. Once all of the zombies are
dead, patch up the boards. You will have much more money than if you simply killed them as
they approached. Note: After level 3, the zombies are too powerful to be taken down
this way.
Score this cheat of Call Of Duty 5: World At War
| 0 | 1 | 2 | 3 | 4 | 5 | 9 votes, 0.8 avg.
 

Multiplayer kill streak bonuses    0,5

Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding
bonus:

 - 3 enemies: Recon plane displays enemies on your team's radar.

 - 5 enemies: Artillery strike that can be placed anywhere on the map. 

 - 7 enemies: Send out an angry pack of dogs against the enemy.
Choose a rating for this game cheat
| 0 | 1 | 2 | 3 | 4 | 5 | 5 votes, 0.8 avg.
 

Veteran mode    1,0

Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
Click a point for this Call Of Duty 5: World At War cheat
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 1 avg.
 

Zombie mode    0,5

Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op
mode against endless waves of Nazi zombies.
Send a score for the above written cheats
| 0 | 1 | 2 | 3 | 4 | 5 | 5 votes, 0.6 avg.
 

Hardcore Team Deathmatch mode    1,0

Reach Level 13 to unlock Hardcore Team Deathmatch mode.
Submit your info for this Call Of Duty 5: World At War game hints
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Easy "Rough Economy" achievement    0,5

Play through the "Vendetta" mission until you get to the part where you first assault the
Nazis (directly after you are blown out of the building, then climb up a ladder with Sgt.
Reznov to fight). This is the part where he talks about blowing up the flamethrower's
fuel-packs to take out multiple enemies. Start killing enemies, making sure to take out
the machine gunner in the far building, as he can throw off your aim. During the fight,
four enemies will come out on a balcony to the left, at about the same height you are at.
The closest enemy will be too far away from the others to get a group kill, and will
actively target you; kill him. Wait until the remaining three enemies all stand and line
up, then shoot through all three of them. They usually do not target you, as they are
concentrated on the fight.

Play through the "Vendetta" mission. After you shoot General Amsel's guards and move up
to the car with the sergeant, a group of Nazis will appear down the street. Do not follow
the sergeant. Instead, stay near the car, and wait for three of the Nazis to get in a
line, then shoot.
Rank the above Xbox360 codes
| 0 | 1 | 2 | 3 | 4 | 5 | 2 votes, 0.5 avg.
 

how to get a flamethrower always    
by : jon  03-Sep-2009, 9:06:58 am

flamethrower:x,x,a,y,y,a,x,x,a,y.to inable cheat you must pause the game.it also works on
multiplayer/co-op campain not nazi zombies
Value this info
| 0 | 1 | 2 | 3 | 4 | 5 |
 

Glitch in Der Reise    
by : AllstarCarson  05-Sep-2009, 11:53:49 am

this is an invisible barrier glitch, you can only have TWO people in it. You have to open
the left side (when your back faces the pack a punch machine). You would need to get
bouncing betties. One person crouches on the steps to the right door touching it, while
the other person is behind them except behind the doors, (when the guy in the back looks
at the guy on the steps, he should be on his right. Then the zombies should not get you
and go to the door you opened. (the reason I said to get betties is because there's a
barrier behind the guy who's in the back and the betties will save his life if a zombie
comes.
Vote the submission
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Super fun Verruckt glitch    
by : AllstarCarson  26-Sep-2009, 5:51:11 pm

You have to start out on the left side. (Which has the stairs not the door.) One person
kills all the zombies EXCEPT ONE the when there's one zombie left they both go upstairs.
When you get to the top of the staircase, turn left and you will se some things that look
like metal and stuff all the way down the hallway which you have to open a door to get
around. One person dies on the very right corner in between the metal and the wall. The
person waits til' the person dies then kills the last zombie. Then the next person dies in
a corner. When you get upstairs, look left walk about 2 feet then turn right. You'll see a
corner. If you look straight, you'll see a window (not a barrier) to the second hallway.
The person who died where the metal corner was will have to survive round two. When
they're both back in the game, the person who died where the metal was gets on the side
closest to where he died on the side of the double tap machine. The other person gets on
the OTHER side of the double tap machine. The zombies will go where you died.

Please send me a friend request, my gamertag on xbox live is AllStarCarson
Score this cheat
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Extra ammunition    

Use the following trick if run out or are running low on ammunition on any mission in Solo
mode on any difficulty. Find a non-essential teammate (someone not involved in the story
line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and
as you do so move slightly towards them so that the reticule is over them. If done
correctly, he should die and drop his weapon. Non-essential teammates will get replaced
when you walk into a battle. If the teammate does not die but keeps getting back up, they
are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).
Subit a vote for hints
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Achievements    0,0

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

 - Carlson's Raiders (10 points): Complete 'Semper Fi' on any difficulty. (Solo only) 

 - Stormed Peleliu (15 points): Establish a beachhead on the island of Peleliu on any
difficulty. (Solo only) 

 - The Last Stand (20 points): Survive the land and air conflict surrounding Okinawa on
any difficulty. (Solo only) 

 - Stabbed in the Heart (20 points): Complete all missions on the Eastern Front on any
difficulty setting. (Solo only) 

 - Get Your Hands Dirty (30 points): Complete 'Semper Fi' on Veteran difficulty. (Solo
only) 

 - Saved Private Ryan (10 points): Save the soldier before he burns to death. (Solo or
co-op) 

 - Bloody Peleliu (30 points): Complete 'Little Resistance' on Veteran difficulty. (Solo
only) 

 - Weapon of Mass Destruction (15 points): Radio in a naval bombardment that kills at
least 4 Japanese soldiers. (Solo or co-op) 

 - The Sword Is Broken (30 points): Complete 'Hard Landing' on Veteran difficulty. (Solo
only) 

 - No Safe Place (15 points): Burn an enemy out of a tree with the flamethrower in 'Hard
Landing' (Solo or co-op) 

 - Architect (30 points): Complete 'Vendetta' on Veteran difficulty. (Solo only) 

 - The Professional (15 points): Shoot all of Amsel's henchmen, including their attack
dog, without reloading. (Solo only) 

 - Gunslinger (15 points): Assassinate General Amsel with a pistol shot. (Solo only) 

 - The Hammer Strikes (30 points): Complete 'Their Land, Their Blood' on Veteran
difficulty. (Solo only) 

 - Scorched Earth (30 points): Complete 'Burn'em Out' on Veteran difficulty. (Solo only) 

 - Firestarter (15 points): Complete a mission using only the flamethrower. Melee,
grenades and explosives are OK. (Solo or co-op) 

 - Fearless (30 points): Complete 'Relentless' on Veteran difficulty. (Solo only) 

 - Hell on Wheels (30 points): Complete 'Blood and Iron' on Veteran difficulty. (Solo
only) 

 - Iron Fist (15 points): Destroy all towers and bunkers in 'Blood and Iron'. (Solo or
co-op) 

 - No Return (30 points): Complete 'Ring of Steel' on Veteran difficulty. (Solo only) 

 - Ruthless (15 points): Kill 15 enemies while mounted on a tank in 'Ring of Steel'.
(Solo or co-op) 

 - When It Rains, It Pours (30 points): Complete 'Eviction' on Veteran difficulty. (Solo
only) 

 - Shot in the Dark (10 points): Kill 10 enemies while the lights are out in the subway
in 'Eviction'. (Solo or co-op) 

 - One Bad Gato (30 points): Complete 'Black Cats' on Veteran difficulty. (Solo only) 

 - The Sum of All Zeros (15 points): Down 45 Japanese Zeros in 'Black Cats'. (Solo only) 

 - Lights Out! (10 points): In 'Black Cats', blast out all of the spot lights in the
Japanese cargo convoy. (Solo only) 

 - Blowtorch & Corkscrew (30 points): Complete 'Blowtorch & Corkscrew' on Veteran
difficulty. (Solo only) 

 - Setting of the Sun (30 points): Complete 'Breaking Point' on Veteran difficulty. (Solo
only) 

 - Mortar-dom (10 points): Kill 8 Japanese with thrown mortars in 'Breaking Point'. (Solo
or co-op) 

 - Guardian Angel (10 points): In the final battle for Okinawa, save Sergeant Roebuck.
(Solo or co-op) 

 - For the Motherland (30 points): Complete 'Heart of the Reich' on Veteran difficulty.
(Solo only) 

 - Bearing the Burden (30 points): Complete 'Downfall' on Veteran difficulty. (Solo only)


 - Rough Economy (15 points): Kill 3 enemies with a single bullet. (Solo or co-op) 

 - Close Shave (10 points): Survive a Banzai attack. (Solo only) 

 - Snake in the Grass (15 points): Take out a Japanese soldier while he is lying in wait
in the grass. (Solo or co-op) 

 - Grave Robber (15 points): Collect all Death Cards in the game. (Solo only) 

 - Kamikaze (15 points): Complete any level on Regular difficulty or higher using only
melee and grenades. (Solo only) 

 - Throw a Six and a Half (15 points): On Hardened or Veteran difficulty, complete a
level without dying. (Solo only) 

 - Purple Heart (5 points): When staring into the face of adversity, show courage and
persevere. 

 - War Hero (40 points): Complete the game on any difficulty. (Solo only) 

 - Hardened War Hero (100 points): Complete the game on Hardened or Veteran difficulty.
(Solo only) 

 - Get Your Left Foot Wet (30 points): Complete a match in Campaign Co-Op mode over Xbox
LIVE. (Online co-op only) 

 - Get Your Right Foot Wet (30 points): Complete a match in Competitive Co-Op mode over
Xbox LIVE. (Online co-op only) 

 - Blue Ribbon (25 points): Complete a 4-player Competitive Co-Op match in 1st place over
Xbox LIVE. (Online co-op only)

Additionally, there are two secret achievements:

 - It's All About Prestige (0 points): Reach the first level of Prestige.

 - Go Get Some Sun (0 points): Reach level 55 on your tenth Prestige.
Choose a rating for this game cheat
| 0 | 1 | 2 | 3 | 4 | 5 | 1 votes, 0 avg.
 

Bonus weapons    0,0

Successfully complete the indicated task to unlock the corresponding weapon or weapon
attachment:

Bolt Action Rifles

 - Springfield: Reach Level 4.

 - Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher
attachment, replaces Perk 1 slot).

 - Arisaka: Reach Level 4.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - Mosin-Nagant: Reach Level 21.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - Kar98k: Reach Level 41.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

 - PTRS-41: Reach Level 57.

 - Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and
range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher
attachment, replaces Perk 1 slot).

Rifles

 - SVT-40: Reach Level 4.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight).

 - Gewehr 43: Reach Level 7.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight). 

 - Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher
attachment, replaces Perk 1 slot).

 - M1 Garand: Reach Level 17.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). 

 - Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and
range). 

 - Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher
attachment, replaces Perk 1 slot).

 - STG-44: Reach Level 37.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic
sight).

 

 - M1A1 Carbine: Reach Level 65.

 - Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).

 - Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition
capacity).

Sub Machine Guns

 - Thompson: Reach Level 4.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition
capacity).

 - MP40: Reach Level 10

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition
capacity).

 - Type 100: Reach Level 25.

 - Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when
firing, reduced muzzle flash, but shorter range). 

 - Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). 

 - Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition
capacity).

 - Ppsh-41: Reach Level 53.

 - Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight). 

 - Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition
capacity).

Shotguns

 - M1897 Trench Gun: Reach Level 4.

 - Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil,
replaces Perk slot 1). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

 - Double Barreled Shotgun: Reach Level 29.

 - Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil,
replaces Perk slot 1). 

 - Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon
spread, but reduces accuracy).

Machine Guns

 - Type 99: Reach Level 4.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy). 

 - Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).

 - BAR: Reach Level 4.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - DP-28: Reach Level 13.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - MG 42: Reach Level 33.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - FG 42: Reach Level 45.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

 - Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic
sight).

 - Browning M1919: Reach Level 61.

 - Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

 - Colt M1911: Reach Level 4. 

 - Nambu: Reach Level 4. 

 - Walther P38: Reach Level 4. 

 - Tokarev TT-33: Reach Level 21. 

 - .357 Magnum: Reach Level 49.

Primary Grenades

 - Frag: Reach Level 4. 

 - N 74 ST: Reach Level 4. 

 - Molotov Cocktail: Reach Level 10.

Special Grenades

 - Smoke: Reach Level 4. 

 - Tabun Gas: Reach Level 4. 

 - Signal Flare: Reach Level 4.
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Page : 1 2


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