ESRB Rating : Mature (Intense Violence,Use of Alcohol,Language,Blood and Gore,Partial Nudity)
Jeep Inmates Tactics
Head to the North Mall across the park. Inside hunt around the shops that are under
construction for the nail guns. You shouldn't need more than two. Go back out to the park
the way you came in and the cutscene will play. Head to the trees near the Food Court and
wait for the jeep to try and make a go for you.
If you stay in the tree area, the jeep should smack repeatedly into the trees, freeing up
a major opportunity to nail gun the inmate on the machine gun from a safe distance.
Once he is down, nail gun the passenger, then finally the driver. Once all three are dead
you can go examine the .50 Cal machine gun and dismount it. It holds about 200 rds and is
extremely powerful (I used it to kill Carlito in one small burst). It is also extremely
acurate (you can lightly squeeze the trigger quickly for single shot). One of the best
weapons in the game!
If you are back at your base early waiting for the helicopter there's a nice easy way to
level up. Make sure to have some guns with you, make your way up to the top of the
warehouse and you can shoot down all the federal agents patrolling below without them
shooting you. Each guy is worth 5000 PP. Whenever you run out of ammo (or guys to
shoot), just jump down and grab some of the machine guns they leave behind, take the
elevator back up and do it again to a fresh batch of unsuspecting AI.
Frying pans are not used for cooking. Rather, you simply equip one and use it on a stove
action point. Once the pan is visibly red, Frank can use a strong attack with the heated
frying pan (hold BLUE) and melt the face off a zombie for a bonus 100 PP.
There are some reliably constant sources of Uzi's in the game (note -- unless you are
doing Case 1.1, thses Uzis do not appear if you have one in stock already):
(1) The fountain in Al Fresca Plaza. Note, having an Uzi in stock will prevent
this item from spawning when the Al Fresca map is loaded. It's best to complete the Case
files until this area of the map is opened easily (assist Brad, fight Carlito #1 on day
one).
(2) In Paradise Plaza, head up the stairs to level two (the stairs next to P113
Kids Choice Clothing). On the landing mid-way up the stairs, jump and mantle onto the blue
store marquee. Follow the wall until you are over P116 (Shoe Kings). The Uzi's placement
should be obvious.
(3) In the Food Court, locate F103 (Chris' Fine Foods). There is a signboard that
has a cook's cariticature. Mantle onto the dining booth sidings, then mantle again onto
the cariticature signboard. The Uzi should be on the top.
(4) The maintenance tunnel warehouse. This is the same room as the maintenance
tunnel key. On the map, this room is underneath Leisure Park, and may be considered "just
south east" of stall W107.
(5) In Wonderland Plaza in the play area by the maintenance tunnel entrance, you
need to zombie ride to the toy playhouse. The uzi is on the house's roof.
(6) In the leisure park, goto the entrance of the parking lot, turn right & go to
the corner there should be a tree with a rock under it, the Uzi is up in the tree.
(7) In Entrance Plaza, go near the escalators. You will need to use the Zombie
Ride to reach it.
As soon as you begin the demo take the first staircase to your right and walk up.
At the second store/shop on your left (it is a resturant/food court) enter the shop and
jump behind the counter and walk to the juice section (you'll see it, mmmmm O.J.) after
you replentish your health,walk to the right of the juice section and jump off-trust me.
You will land on an orange canopy and yeehaw you'll find the Katana that will slice and
dice the hoards of zombies in your path. All though the katana does not last long, it is
freakin sweet watching the zombies be cut into bloody pieces!
Note katanas are also infinite from stalls N116 and E205.
Go to the maintenance tunnels and make sure you have the Double Lariat skill (L3 + BLUE
while Frank is motionless). Go into any big group of zombies and use this skill. The best
place to do this is the area where Carlito's (usable) white truck is (it's the northwest
corner of the tunnel area). Once you kill all the zombies in that area go into the butcher
room and go back out and all the zombies will be back. It will take about then (real time)
minutes to get the achievement. If you run low on life, you can always use the white van
to head to an exit and come back later.
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6 votes, 2.5 avg.
Shocking For Dollars
Provided you have a high enough damage level (say 15 to 20), you can use stun guns to
immobilize the grocery psycho. When he gets over to you, pop-out without getting close to
the cart and just hold the Stun Gun on him for maybe no more than 5 or 6 seconds. The
boss will be dead or darn close to it.
. Very simple. Get a special forces machine gun, then go to the Butcher's room (meat
processing under Seon's grocery) and unload 150 shots on one piece of hanging meat. You
will get Perfect Gunner unlocked!
If you've got a machinegun when you're doing the Bomb Run, you can easily attain the
Perfect Gunner achievement by unloading the weapon into Carlito's delivery van.
Park your vehicle (I used the van) right next to one of the bomb vans and you'll be
somewhat out of Carlito's line of fire when he's throwing grenades. Stand between your
van and the bomb van and you should be able to get off the entire magazine with no
problems.
You can also get a machinegun early through a survivor. Trade any weapon for Brett's
machinegun when rescuing the survivors from the Huntin' Shack. If you manage to hang on to
it until you can do either of the above exploits, you get the achievement.
dead but still alive by : xXxXsteve321 xbox love05-May-2007, 12:34:46 am
http://www.youtube.com/watch?v=NSeZF8-bTjE
weird glitch
just watch!
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26 votes, 2.1 avg.
Cletus then Carlito then the Inmates are toast! by : Gavin08-Jun-2007, 2:10:35 am
By far the easiest way to kill the inmates in the park is to make killing Cletus your
FIRST priority at the beginning of the game. Before going to fight Carlito for the first
time kill Cletus which is fairly easy with the shotgun from the opening scene (Entrance
Plaza) and the Uzi from the awning over the camera shop (Paradise). I usually kill him
from the foyer out in front of the gun shop. Now you have shotguns and sniper rifles!
Carlito can be killed with three shotgun shots. One entire salvo from the sniper rifle
will kill all the inmates (about ten shots per person or less). Remember Frank will
auto-aim the shotgun at Carlito if he's close enough.. just hit blue. You have to aim at
the inmates though.. wait until they get stuck somewhere on the other side of the park and
snipe that black guy first to make the hummer less dangerous.
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5 votes, 2.4 avg.
Sub-Machine gun. by : Hello Mr Monkey26-Apr-2007, 2:14:05 am
Everyone knows about the Sub-Machine gun in the fountain in the Al Fresca Plaza, and the
one on the ledge in the Paradise Plaza. But in the Entrance Plaza theres a Sub-Machine gun
ontop of one of the Palm tree's. It's trickey to get to though. Lure a zombie near the
edge of the railing on the second floor, jump on it's back and attempt to land on the side
of the palm tree. Frank will hopefully climb up onto the tree and a Sub-Machine gun will
be there. And also on one of the Palm tree's there will be berries ontop, very helpful
when your going for the Gormet Achievment.
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8 votes, 2.2 avg.
Killing Yhe Convicts In Their Jeep! by : REST-A-LOT21-May-2008, 10:38:40 pm
OK.... When you first enter the mall and you do all the first mission. then You Have to
help brad from Carlito in the food court....
BUT! before Helping Brad Travel to the North Plaza[i think] and go to the Huntin Shack[
do this early in the game so you dont have to vearce the gun shop dude....
SAVE BRAD!!!!!
Then at About 7:00pm at Night The Convict Will Arrive in the Jeep...
Get them to follow you. try and get them to ram in a tree, Equip the Sniper Rifle that
you got from the Hunting Shack and Tack out the Gunner on the back of the jeep, then the
run to the Gattling Gun on the back of it,EXAMINE IT, now SHOOT THEM with it.... enter
there jeep and you will UNLOCK AN ACHEAVMENT...............
HAPPY HUNTING!!!!!!!!!!!!!!1
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2 votes, 3 avg.
time to cheat by : Frank West19-Apr-2009, 2:33:43 pm
ok start your game noramly but go to the top of the staris and jump off then take a pic of
all the pepole in the beginning then for carlito get a stun gun and he'll die in about 3
seconds it works now zombie genesider (sorry for spelling) just kill the convits save thr
gun waste the gun in the mantince tunnels then switch betwenn the truck and the red car
and you'll have the real mega buster in no time if this helped rate up
thanks!!!!!!!!!!!!!!!!
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2 votes, 3 avg.
Samurai Onechambara Zombie Action!
Screw the firearms. This is not Resident Evil! Stick with the samurai sword if you want to
whack bosses. Deliver a few hits and your bullets can be saved for times when you need to
attack at range to get to vital food and health items. Note that this becomes valid only
with some bosses (not all).
The clown's mini-chainsaw supposedly exists in three categories of items -- blades,
construction, and toy. Luckily, there are three books that triple toughness of those item
classes. Taken together, the small chainsaw becomes a very tough weapon (almost
unbreakable). The books you want are in P101 (toy magazine), P108 (engineering book), and
W204 (criminology book). Although you need to have four slots to make this weapon work,
Frank will have a nearly unbreakable melee weapon for any mode.
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4 votes, 2.5 avg.
Drop No Damage
At level 25 (or so), Frank earns the knee drop (JUMP then JOYDOWN + BLUE). This move is
useful in beating down enemies regardless if they are standing or lying down, but you can
also do this move to avoid falling damage from heights.
. Ok, after you beat the three convicts in the jeep, you can re-spawn the jeep's gun by
driving to another map (the maintenance tunnel map). When you load a new map, you reset
the gun. However, you do not reset the damage done to the jeep, so dont hit too many
zombies. You can have fun with the gun by driving back and fourth between the parking lot
and the tunnels for Zombie Genocider.
These are the requirments needed in 72 hour mode to unlock different endings. The farther
down the alphabet an ending is, the worst ending you have (i.e., 'F' would be the worst
and 'A' would be the best).
Ending A ... Solve all cases. Talk to Isabella at 10 AM and return to the heliport
at 12 noon on Sept. 22nd.
Ending B ... Don't solve all cases but be at the heliport on time.
Ending C ... Solve all cases but do not talk to Isabella at 10 AM on the last day.
Ending D ... Remain a prisoner of the Special Forces by 12 noon on Sept. 22nd.
Ending E ... Don't be at the heliport and don't solve all cases.
Ending F ... Do not collect all of Carlito's bombs during case 7-2. You do have to
successfully complete all the cases up to this point.
The best way to beat that evil clown boss near the roller coaster is as follows:
1) Go get about 4 pistols from the fat zombie guards in that area of the mall. A
container of OJ is good to have as well.
2) When the fight starts, run back down the stairs to the upper level and KEEP YOUR
DISTANCE from him. He will start to blow up balloons of gas when you're far away.
3) Shoot him as he is blowing one up. The clown will drop the balloon. Shoot it while
it's near him. He'll start coughing. Shoot away.
4) Repeat until he's dead. Watch out for zombies while you're fighting him, and NEVER try
to melee him. After beating this boss, he'll leave a small chainsaw behind after he's
dead. Pick it up before you switch off the coaster, because after the cutscene you'll find
another at his body!
5) Final note, the hostage you save should be saved if you want to get the best ending.
This hostage unlocks a "warp" between the Wonderland and Paradise bathrooms, letting you
quickly move from one side of the mall to the next.
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4 votes, 2.5 avg.
Achievements
Accomplish the indicated achievement to get Gamerscore points:
Zombie Hunter: Defeat at least 1,000 zombies.
Zombie Killer: Defeat at least 10,000 zombies.
Zombie Genocider: Defeat at least 53,594 zombies.
Self Defense: Defeat at least 1 psychopath.
Peace Keeper: Defeat at least 5 psychopaths.
Punisher: Defeat at least 10 psychopaths.
Legendary Soldier: Unknown
Hella Copter: Unknown
Tour Guide: Escort 8 survivors at once.
Frank the Pimp: Simultaneously escort 8 female survivors.
Full Set: Collect all portraits in the notebook.
Humanist: Get at least 10 survivors out of the mall.
Life Saver: Get at least 20 survivors out of the mall.
Saint: Get at least 50 survivors out of the mall.
Strike!: Send at least 10 zombies flying with bowling balls.
Costume Party: Place novelty masks on at least 10 zombies.
Raining Zombies: Knock at least 30 zombies aside with a parasol.
Gourmet: Eat all types of food available in the mall.
Item Smasher: Break at least 100 items.
Bullet Point: Fire at least 1,000 bullets.
Perfect Gunner: Don't miss with a machine gun.
Photojournalist: Score at least 1,500 PP from a single photo.
The Artiste: Score at least 3,000 PP from a single photo.
Group Photo: Get 50 Target Markers with the camera.
Portraiture: Photograph at least 10 survivors.
Census Taker: Photograph at least 50 survivors.
Psycho Photo: Photograph at least 4 psychopaths.
Psycho Collector: Photograph at least 10 psychopaths.
PP Collector: Photograph all PP Stickers.
Snuff Shot B: Unknown
Snuff Shot J: Unknown
Transmissionary: Answer all calls from Otis.
Indoorsman: Spend at least 24 hours indoors.
Outdoorsman: Spend at least 24 hours outdoors.
Freefall: Drop from a height of at least 16 feet (5 meters).
Marathon Runner: Cover a distance of 26.2 miles (42.195 km).
Carjacker: Steal the convicts' vehicle.
Stunt Driver: Jump a car at least 33 feet (10 meters).
Stunt Rider: Jump a motorcycle at least 33 feet (10 meters).
Zombie Road: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride.
Karate Champ: Defeat at least 1,000 zombies barehanded.
Sharp Dresser: Change into at least 20 different costumes.
Clothes Horse: Change into all costumes available in the mall.
Level Max: Reach level 50.
Unbreakable: Get the true ending without being knocked out.
Overtime Mode: Unveil all cases and be at the heliport at noon.
8 Mode: Get the true ending.
3 Day Survivor: Survive for at least 72 hours.
5 Day Survivor: Survive for at least 5 days.
7 Day Survivor: Survive for at least 7 days.
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32 votes, 2 avg.